Somewhere north of Waterloo

Had a game last week where premise was its post Waterloo, French won it and Allies have scattered. A French mixed force is holding a position with other units arriving in support. Some Allied commands are wanting revenge…….

The forces are:

French:

Paul Goldstone – holds central village with a Division of 2 Brigades of 4 Bttns infantry each and 1 battery. His 3 commanders must be 2 rated 7 and 1 rated 8.

Russ – brings a supporting force on Pauls right – of 2 Brigades of 4 Bttns Young Guard Infantry with 1 battery. In support are 2 Large Guard Cavalry Regts, the Chasseurs and the Grenadiers.

Terry – on Pauls left at some stage French cavalry brigades would arrive. Before I could bring some on in turn 2 we had visitors. John Hutton was in town for a course so Hairy Phil bought him out. So I handed command to John. He bought on a brigade of 2 Hussar Regts. Then 2 Cuirrasier and then 2 Lancers.

On the Allied side we had:

Rhys with a full Prussian Brigade of 9 Infantry and 2 cavalry and 2 batteries. They were tasked with taking the village.

Paul Weakley – On Rhys left and opposite Russ was a mixed force of 3 Brigades. Namely 3 KGL Cavalry, 5 Hanoverian foot and 4 KGL foot plus supporting artillery.

Alan was on Rhys right and commanded a British cavalry force comprised of 1 brigade of 3 Hussars/Light Dragoons an then the Union Brigade of 3 Dragoons. Al forgot to bring on the horse artillery!

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Central French position PaulG has a brigade either side of the road with battery on road. The hedge counts as unclear target and 6 inch penalty to cross. The small buildings are just there for aesthetics. The Church and Farmhouse on other side of road are both defensive zones where 1 Bttn can take refuge.

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Russ commands to the right of the central village.The 2 Brigades of 4 Bttns each in front, the battery in between and the Heavies of the Guard in reserve.

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Alans British light cavalry brigade out for revenge! In background in the centre is Rhys right hand brigade which failed to move.

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The Prussians in the centre where left brigade advanced and right brigade failed. In background can be seen PaulW Germans!

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As if to prove a point Prussians charging the hedge line. This Bttn had one charge to its right which took some damage from closing fire and failed morale test and withdrew.

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The Allied left where the Germans are in the 2 farmhouses and the Young Guard look to be flowing around their left flank!

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The left hand Young Guard brigade advances into gap between central village and flank farmhouses. Prussians have some disordered units on left while on right they are closing in on hedge line.

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Prussian masses approach hedge line while in background a swirling cavalry engagement was going on. PaulG has a Bttn facing out into the melee giving fire support!

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Cavalry combats are quite brutal affairs. Disorders and casualties quickly accumulate and it becomes a race to reorder, remove casualties and get units back into combat. The British are a challenge to face and play. The re roll misses and must charge on if win makes them have the effect of causing more casualties than you expect and the out of control charge if they win. It does mean that the quickly are exhausted and end up disordered or shaken but are  a lot of fun.

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A close up of Alans heavies!(Front Rank miniatures of course…all heavy cavalry needs to be Metal Front Rank. I reckon deserve a +1 at least extra in combat)

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The Prussians are gaining the advantage. At rear of village are PaulG’s dearly departed. Rhys eventually took this position.

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I must admit I can’t recall Russ ever playing a defensive Nap game! Here he is still pressing forward!

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And Goldie has bought into this idea as well….what is he doing in front of the hedge. He was meant to hold the village!!

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Hey, Goldie……these guys are marching the wrong way! You have units in front of hedge, and now marching out the back road……I sense a firing squad in your future! So Pauls left brigade is gone berger and the right one has advanced out of the village. I seem to recall the aim was for the French TO HOLD THE VILLAGE.

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And on the Allied left flank the Germans are pushing through the surviving Young Guard. Paul had not only stopped Russ flowing around the flank but was rolling him back up the flank in the end.

This concluded the game. Rhys was pushing into the Village in the centre right and holding PaulG/Russ push on its left. PaulW was pushing his Germans forward on the left and on the Allied right the cavalry of both sides had fought each other to a standstill.

So an Allied Victory is declared.

 

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And here is the Garages Guard. The Big Boy on the right is my Caesar. The wee lass on the left is his sister Jasmine who we met at a big breed walk around the Wellington Waterfront. Caesar likes to make regular checks on us while we are gaming in the garage! He is a Leonberger and is 2 years 4 months old and still has to gain a bit of weight but will end up between 75 and 80kg in time. His tail can be lethal to near the table!

Addendum

The following are the observations of the Commander of the French Imperial Guard Cavalry Baron Russ de Bri

  • The Gods rode down in a single charge 2 of Paul W’s battalions that had come out of the village. In both cases there was a French infantry unit also in the charge.
  • Cavalry in the front, infantry in the flank in the initial charge and the Gods hit the flank of the second infantry that had been charged by French infantry during a sweeping advance charge.
  • The Chasseurs a Cheval of the Guard charged a shaken Hussar unit that had routed the Guards artillery and only drove them off taking 3 casualties themselves. Stamina 4 so not shaken(stamina 4 so not shaken). They spent rest of game rallying.
  • And a Blunder on a morale rally( thats a roll of 2 dice with 6’s) caused the Chasseurs a Cheval of the Guard to advance and stand in front of an artillery battery and line of infantry.. They were shot up but passed the rally test. In their next turn they used the light cavalry training to fall back disordered and spent more time rallying.

Final observations on the French Plans……by Baron Russ

  • No clear objective
  • No plan
  • Half arsed , unsupported, uncoordinated effort moving forward
  • Defeated piecemeal as should have been

 

 

 

 

 

 

 

 

 

 

 

 

Game 1 for 2016!

I got a call from John Hutton over Xmas to say he was bringing a visiting American friend with his son(who is also John’s Godson) down to Wellington from Auckland on January 5th to see the ANZAC exhibitions and he inquired if they might be able to play a game(it was that or I jumped in and suggested it, never can recall details). So a game from 1pm was booked in and John emailed the group and not surprising everyone, even those working said they would be round.

So John decided he wanted an ACW game so I set the table up with Alan’s assistance as for the Battle of Glendale. However with the paucity of Rebel troops at our disposal I decided to have them defending and the Union attacking, or rather that was my plan which of course lasted all the way until turn 1!

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The hall of Infamy for the game are above, from left to right is Paul G, John Hutton, Silas son of Ivan and Godson of John, Alan, Ivan father of Silas, Russ and Paul W. Paul G was working and arrived for turn 2.

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The Rebels were to defend the right hand side of the river. At the far end is a road exiting where reinforcements might arrive so the stream crossing and road needed to be held. Paul W had 2 infantry brigades, 2 cavalry regts and 2 batteries to hold this end. In the centre Ivan had a 2 brigades infantry and 2 batteries of 24 pounders in position. What had not told them was they only had 3 rounds of ammo for these 2 batteries. On the near end Russ had a large brigade of 5 regts and on turn 2 a further brigade would arrive. They would be elite. Russ had 2 batteries.

On the Union side Alan was at the far end with 1 brigade of infantry. Silas was in the centre with 2 brigades of infantry and John was at the near end with 2 brigades of infantry one of which was advanced over the stream and was starting in the woods.

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Silas has moved both his brigades up into a field so 8 regts are in one big mass! Risky. Johns troops are moving up to cover their right flank.

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Paul has arrived from work, he in the loud shirt while I am feeling the stress, already opened a rather nice wine to sip whilst resting in the sun.

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Johns front brigade has rushed forward allowing Russ to get a regt onto his flank…….its not going to be pretty. And it wasn’t. For some reason I have not taken any decent shots of this part battlefield. But Johns advancing Union troops discovered an abandoned rebel battery which they used against the Rebs. But all to no avail and Russ had Johns brigades destroyed by the end of the battle.

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Russ’s second brigade is on the table and rushing forward to fill gap to Ivans forces which are holding Silas’s mass of Union troops in the field.

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Paul W using cavalry to try and take advantage of the gap between Silas in centre and Alan on the Union left flank. At this stage Paul marches a brigade in beside Alan and moves forward to close the gap. Paul W was trying to get the cavalry in a position to charge the Union artillery that was galloping onto the battlefield but just could not do it!

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Left hand side above is Paul G first brigade with one of the 2 batteries I let the Union have the turn before. Alan got the other 1. The brigade of 5 Union regts on the right I offered to John as Union CinC to arrive anywhere on their edge. John chose to commit them here with Paul G getting allocated them. The were unreliable meaning needed to beat command roll to move. I had thought these reserves would be committed on the other side of Silas and pushed through between Ivan and Russ where would have had a straight run towards the church(objective) but alas were committed here.

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Above shows action on the left and centre. In woods can be seen Union and Rebel flags as they fight it out to hold stream line and take or hold the road. The Rebel batteries in prepared positions can be seen on the ridge line. Ivan has still not fired his 24 pounders! Pauls front brigade is crossing the stream. In the fields Ivan moved a regt around into Silas flank and started shooting up down the line. Russ was aggressively pushing forward to hold Johns 2nd brigade as well. Units were starting to be destroyed or fall back.

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Action in the fields! Action in the fences/fields slows you down as imposed 6 inch penalty for crossing the fences and 6 inch visibility in the fields.

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Top left can be seen Alans troops in woods, behind then some Union cavalry are arriving. Because Alan never got to threaten cutting off the road, there was no reserves rushing in from the corner to assist the Rebels, plus they did not need them in the end! In the centre Paul Gs left brigade is rushing through the corn towards the batteries. The Unreliable brigade can be seen at the stream and in the foreground are the remains of Ivans central brigade which performed rather well..

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Alans cavalry advancing towards the stream with Paul Gs infantry in distance advancing up the ridgeline. They had been refusing to move and 2 units units dismounted skirmishing cavalry with sharps would have come in handy!

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I like flag shots!

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And the game draws to a close.

I blame the wine because I missed taking a picture of Russ’s whipping of Johns troops(sorry John!). Russ was in a position to roll up the Union line from the woods.

In the centre Silas’s Union troops were no longer in a position to push forward thanks to Silas and Ivan pretty much taking each other out.

On the centre left Paul G had 2 basically intact brigades but there was no time left for them to achieve the objective and there were enough Rebel units around to keep them at bay until Russ came stomping down the rear.

Further over Alan and Paul W had spent the day in the woods and stream keeping each other busy and both still had their cavalry intact.

So a victory to the Confederates and I hope Ivan and Silas enjoyed their game!

Below is a picture of a Kea at Mt Hutt ski field doing what they do, destroy the trim on cars(it copied over from camera so though may as well use it)

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Until next time.

Terry

A New Year

Hello Folks.

Its 2016 and a New Year for Gaming!

Apologies for lack of activity past couple of months. Was having vision issues and after a day at work last thing could face was another computer screen. Unfortunately it also meant no painting of troops so need make up for lost time in 2016!

In the past few years the Group has presented the mega gaming weekends that were Leipzig and Waterloo. For 2016 we have an ‘inbetween year’ where we will be rearming with Austrians and French(plus allies) for my favourite Napoleonic era of 1809. Mid year we will have a refight of Aspern Essling within the group with early planning at a 50% scale of units with the aim of it being a buildup to a full blown Wagram refight in 2017.

In 2015 a number of new gamers to Napoleonic period found their way to the Garage for games and hopefully in 2016 they will come back with their own forces(please….something other than British!).

Current forces under construction as far as I know are:

  • Me(Terry) Russian Grenadier Commands to finish a brigade and ACW Union Generals then Austrian Landwher for 1809
  • Alan has been making buildings for Aspern Essling, adding the last of his Waterloo French Division units, some Belgic units and for some reason AWI unit.
  • Paul G has a Bolt Action tournie in a couple weeks and no figures painted so that and his Portugese be getting churned out
  • Paul W has gone insane and is working on WW2 Pacific Japanese Fleet for Pearl Harbour
  • Russ has joined this insanity and is working on the American Pacific Fleet(their fleets actually look pretty darn good!)
  • Ray is building an Austrian force while son
  • Michael is building a Russian force

That’s all for now.

Terry

 

 

 

 

Napcon Part 2

A bit of site maintenance.

It has been pointed out to me should really have posted a Part 2 with Russ’s tale and pictures when posting rather than add below Pauls otherwise visitors would not know was there.

So here it

Napcon part 2, Battle of Waterloo.

To Marshal Davout, Paris

From Napoleon, Brussels

My dear Davout

Ring the bells and fire 200 guns. We have put Wellington flight today for his channel ports, and our cavalry is harrying his retreat and putting as many in the bag as they can.

Yesterday dawned wet, but not the biblical deluge of the previous day, and brought in outriders from the pickets with news that Blucher had broken clear of Grouchy so that at least some of the Prussian army would arrive today to the aid of Wellington.

The English and their militias were, miraculously, just across the valley mostly hidden behind the modest ridge stretching either side of the highway to Brussels. I didn’t think he would stop and fight this side of Brussels. But his hubris has meant that he did and that played into my hands.

Out of walled Farmsteads he had created three bastions ahead of the ridge to break up and channel our attack. This had the effect of dividing the field into left and right wings. The two end farmsteads were not important for us to hold, but taking the central one, La Haie Sainte Farm, would assist our attacks on both wings. Our artillery would be requested to issue the eviction notices to the squatters therein.

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I could determine that he feared for his right because he had placed most of his artillery there, so I would fix his attention there and break him on his left.

I called together my Generals and laid out my plans.

I told them the Prussians were an irrelevance. The battle would be won before they could interfere. I ordered Lobau and his IV Corps march and defend Plancenoit and interrupt any Prussian plays for our right. I instructed my Lion to let the Prussians come to him and burn up time doing so. I suggested that the forests on his left might provide a position to enfilade attacks as they came in on that side. Of course if the Prussians made a mistake and came too close in march column, then he had the discretion to unleash the cavalry to punish such foolishness.

With the Prussians dealt with, I would give them no further thought and focus the rest of my force and attention on rolling the English off their ridge.

My general instructions was for the Leger Regiments to form a long skirmish line in front of the army and advance quickly to close range of the enemy. The artillery was to fire and move, fire and move their pieces forward, to quickly close to decisive range up on-to the ridge and then batter the English hiding behind. All these firing elements leading my advance were to, were possible, get rid of the enemy artillery first which are the bane of any attack.

The cuirassiers were to follow immediately behind the Leger to within close charge range and ride down any infantry that chose not form squares, and defeat any cavalry sent to contest our advance. The columns of the remaining infantry were to follow the cuirassiers and roll over any that did form square.

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The attack must with great speed and mass as I estimated we had five hours to get the job done. It would be sufficient.

I gave Ney sole control of the pinning battle on the left. He would have Rielle’s Corps, Kellerman’s Reserve cavalry and I added the Young Guard foot and artillery. Ney proposed to ignore Hougoumont factoring it would cost more troops to capture than it was worth and he had insufficient artillery to blast them out. I said that was at his discretion.

D’Erlon’s Corps and Milhaud’s cavalry would attack the right, supported by the Old and Middle Guard infantry. I added the three Imperial Guard batteries to D’Erlon’s own batteries to create a Grand Battery to win artillery dominance over the English left. Two batteries each from Ney and the Old Guard were to first destroy the defenders of La Haie Sainte farm.

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The four regiments of the Guard cavalry would form a reserve in the centre until the appropriate use for them could be determined. All other forces were to be committed immediately.

I took up a position in the small hamlet of Belle Alliance on the Brussels road to observe the attacks on the left and right. I asked the band of the Middle Guard to play the Marseilles to inspire the attacks as I unleashed them on the English. The men responded with their usual ‘Vive la Emperor!’ and the drummers beat out Pas de Charge. It was time.

At 10:00am the attack began. D’Erlon’s troops made rapid progress across the valley to their initial objectives and three Leger skirmish lines started engaging the English. One battery was quickly destroyed and another disordered.

Behind them followed the cavalry and their Line comrades in attack columns.

Lobau’s Corps started their march to Plancenoit and the Imperial Guard double timed to their assigned positions on the left and right.

By 10:30am English had almost unhinged the plan time-table by disordering D’Erlon’s left and right Leger lines – halting their progress and the units behind, but at 11:00am the middle one pressed on and the cuirassiers followed.

In the middle, three columns of infantry charged off a screen of skirmishing infantry and were able to look in to the reverse slope and observe the English units hidden behind. In less than an hour D’Erlon had taken the ridge top road and split Wellington’s first line.

To the left, one of D’Erlon’s Hussar units charged a Dutch infantry regiment to who calmly formed into square leaving the Hussars milling to their front.

Louis-Nicolas – the Dutch fought with great courage today – more-so than their vaunted allies. I am drawing up plans to reincorporate their units back into our Grand Armee.

Over by La Haie Sainte, Ney pushed his forces forwards.

And then, somewhere out of the smoke and fire my army regained the luck it had enjoyed in the glory days of 2008

Milhaud ordered the 10th cuirassier regiment to charge a line of Dutch Infantry regiment that was seeking an enfilading position on D’Erlon’s right, the breaking of which would allow my heavies to also roll over a hussar regiment behind. But the chevaliers had trouble passing through all their advancing brothers and were slowed making their charge. This allowed the Dutch to gallop forward a horse artillery battery and together with the Line unleashed a fearsome volley, hiding our horsemen in the dense smoke. Through my spy glass I expected a broken charge and empty saddles returning, but when the smoke cleared it was the Dutch Line that had been ridden down and Hussars put to flight. Milhaud has told me though the fire was heavy his men did not for a moment hesitate. The Horse Artillery was then captured by our following up infantry.

My friend – As you and I have discussed give a man a big horse, a steel cuirass and tell him he is invincible and he will believe you and ride through all of the religion’s hells.  [Cuirassiers took two artillery and a musket hit and passed all the morale tests with their +1 bonus]

Luck cast us her favour extravagantly and without ration yesterday.

The story of D’Erlon’s flank was a general engagement along the ridge from La Haie Sainte Farm to La Haie, precipitating a progressive collapse of the English from right to left. And all of Wellington’s efforts to prise our hands from his throat came to nothing.

At 11:35, the English King’s Guardsmen abandoned La Haie Sainte.

At 11:42 am the Duke sent his Greys heavy cavalry and a gallant young general against our 5th cuirassiers, only to see them break and the General, Ponsonby, unhorsed and captured. I imagine the English think him dead. I will write to them and tell them he is gravely wounded but in the care of Chief Surgeon Larrey.

Scots greys Die

At midday the lead Prussian units are seen from Plancenoit. Lobau sends me a note of their arrival by adjutant but is otherwise untroubled.

On the Brussels Road near a distinctive Elm, the English set up and start firing one of their infernal fire work batteries that they hold such store in. But when the second salvo lands on some unfortunate Dutch Militia and throws them into a panic the English pack down the contraption and start shooting cannon until they are overrun in the mid-afternoon.

By 12:11 D’Erlon has horse artillery on the ridge road firing into Wellington’s left flank on the reverse slope of the hill. We have gained possession of 4/5th of this feature, throwing back or breaking the infantry that had been behind its hedges.

At the same time, Ney’s middle columns have reached the sunken road, and though the fighting here is more in the balance, Ney was playing the perfect cape to hold the attention of the English bull.

By 1:00pm the English left had retired off the ridge all together and the flank is only being held by some battered and nervous Dutch militia and light cavalry, entirely inadequate to stop what is about to roll over them. Wellington and his generals are trying to send fresh troops to close the rupture but there I now so much confusion in their lines that the messengers are not getting through to the intended units.

Wellington does succeed in scraping together three batteries to interdict Ney’s right and some Riflemen to harass D’Erlon’s left, but that isn’t where the Duchess is holding the Ball (have you heard that Wellington and his Generals were absent from their posts at a soirée in Brussels when Ney had arrived at Quatre Bras. Even Murat wasn’t that derelict in his duties – but I digress).

At 1:00pm, the Prussians had yet to close to musket range of Lobau – as if they had time to dally.

At that time I sent the Chasseurs a Cheval and Dutch Lancers of the Guard to assist D’Erlon to the right of La Haie Sainte as Ney marched a column in to repossess the farm.

At 1:40pm I invited the Empress Dragoon Guards and the Grenadiers a Cheval to ride around the English left flank and complete the destruction the cuirassiers had begun.

At that time the Old and Middle Guard marched their columns up to the ridge road flanked by their foot artillery. This unsurprisingly transfixed the English units who knew their reputation far outshone their own. So much so that they could not take any assertive action to clear their front of one more of Milhaud’s ubiquitous cuirassiers, the 12th. Even nearby old Tom Picton, dressed in the most unmilitary of garb, could not frighten or inspire them out of their stupor.

Meanwhile, Ney has his Leger pouring fire into the middle of the English line. The English are so far taking it but doing little to make it stop.

At 10 past 2, a fellow every bit as flamboyant at the King of Naples, with a tiger skin saddle cloth decides to lead the English Household Cavalry in a charge to throw back the Cuirassiers who are hypnotising the English Foot. The cuirassiers dig in their spurs and meet the Aristocrat’s sons head on. It is not a contest. The scions of the peerage are destroyed and their popinjay Commander is amongst their dead. I am informed this is the, till now, vaunted Uxbridge. The English will need a new commander of their cavalry.

This was all too much for the English Foot despite the high reputation they hold amongst some of my generals. Two regiments swept were swept away in the rout of the King’s courtiers. The Dutch fought longer and harder throughout the day.

By 2:15pm the Prussians put in a charge that Lobau holds this with ease.

By 2:35pm the English left completely collapses, and units there start streaming off the battle field. Wellington’s cavalry is in open mutiny. There is no inducement or punishment he can give to make them charge up that terrible hill into our cannon and the Guards that are marching magnificently over the crest. One spittle flecked General, his eyes bulging and his face the colour of the finest Burgundy is seen to be laying about these gentlemen with the flat of his sword, until a the guard of a sabre smashed into his nose unseats him and they turn their horses and canter to the rear.

By 2:43pm the English have lost the entire ridge – up-slope, crest-top and down-slope – from the sand pit east. The Imperial Guard Horse artillery has dismounted within canister range of the last remaining English Heavy cavalry still on this side of the field, backed up by all of the Old and Middle Guard.

Waterloo the end

Further blood loss is futile, particularly amongst my Dutch, Belgian and Rhineland subjects who throw down their arms and beg for forgiveness, while the English and Hanoverians flee for their ships.

There is over six hours of sunlight and I unleashed the still fresh cavalry units and horse artillery after them. Most not mounted on English thoroughbreds did not get half-way to Antwerp.

The Prussians retire in better order, but sandwiched between me and Grouchy, and having been beaten twice in three days, most will not regain Prussian soil.

Ney rode up to me and told me he had even captured Hougoumont without a fight. He said he gulled the English Foot Guards defending to sally forth by trailing an exposed flank. He then invited my brother Jerome to take a column of infantry and march through the southern gate. Sublime.

Our losses have been astonishingly light, but this is no more than I foresaw.

Please come by fast postal carriage. I need your help to instruct (guide) Soult in how to write marching orders to get our Corps across France to fall on Schwarzenberg, before he hears of our victory.

Wellington, Je lui ai cassé frère!

(Wellington. I smashed em Bro!)

N

Secret dispatché to Marshal Ney.

How lucky we were Michal that the English fought in the same-old-manner.

How would we have fared if Wellington had pulled back his batteries from the ridge line so we could not pick them off as we came up. How would we have fared if they had been set up in mass to bombard our forces as they came over the crest.

And what if he had formed up his squares in checker board so that each face was swept by supporting musket or artillery fire, and he had held his cavalry behind to charge through on our approaching infantry.

Then it might have been a near-run-thing.

N

Napcon 2015 – Part 1

Napcon is a 2 day convention which is held which celebrates the Napoleonic period.

This year it was being hosted by Mark Conroy at his semi rural estate just outside of Levin which is roughly a 90 minute drove north of Wellington taking it as a nanny drive(ie you have troops in the car) and a stop at McD’s for breakfast.

This year on the saturday would be on offer 2 games. Ligny and Quatre Bras and then on Sunday Waterloo. Unlike the 2 day Waterloo refight that was held in June these would be cut down commands with the aim of completing each battle in a days gaming.

The Garage Gamers attending were Russ, Paul G, Alan and Moi(Terry).

Russ was to be Napoleon at Ligny and then Waterloo. Paul G would be Wellington at both QB and Waterloo. Alan some obscure Prussian on saturday then Picton amongst others on Sunday. I was to be Ney at both QB and Waterloo.

I am still gathering the pictures and tales of woe and triumph in from the ladz, but as  a taster here are Paul G’s thoughts as Wellington!

It is with regret that the battle fought at Waterloo three days ago has resulted in our army being forced to retreat back to the Channel Coast, and Napoleon has entered Brussels.

I especially deplore the loss of Lords Ponsonby and Uxbridge, who were killed at the heads of their regiments.

The army had been arrayed on a low ridge south of Waterloo, with three farms acting as outworks in front of the main position. Fearing the French would turn our right, I had put our greatest strength there, behind the farm of Hougomont, which was held by the brigade of Guards. The French threw their main strength against our left flank. The main French advance was a mass of skirmishers, closely followed by cavalry and artillery, while the Imperial Guard marched immediately behind in dense columns.

Our cavalry on the extreme left manoeuvred into an excellent position to charge down the enemy flank, and our British battalions were readied for an immediate counterattack. But a strange lethargy gripped our commanders, perhaps amazed at the size of the French attack. The French were allowed to march forwards with our units oddly unable to move. The central farm of Le Haye Sainte was subject to a fierce bombardment, and the defenders of the King’s German Legion Light Battalion were defeated.  [Command dice all failed – no units in the army moved. An the first of our Break Tests failed.]

As the French attack crashed into Perponcher’s Dutch Division, Cole’s British Division moved forwards to support Picton’s British Division. However, their movements continued to exhibit none of the vigour I expected. Counterattacks by the Union Brigade met with disaster against French cuirassiers, and Lord Ponsonby was most unfortunately slain. As the French continued to advance, I ordered General’s Von Alten, Clinton and Cooke with their British Divisions to advance on the French left. Frustratingly, they continued to exhibit the peculiar inertness which had gripped the army. General Grant’s Hussar Brigade did not move at all. One move, by the gallant Dutch General Van Trip, at the head of his Dutch carabiniers, sought to relieve the pressure, though unsuccessfully. [Command dice continued to disappoint].

Unlike previous battles, the French did not come on in their usual style of dense columns, but instead came on in large clouds of skirmishers, with their artillery manhandled forwards amongst them, closely followed by cuirassiers. Our infantry were subjected to a terrible fire front he French tirailleurs and cannons. If our infantry charged the French skirmishers, then they would have exposed themselves to the charge of the enemy cuirassiers immediately behind.

By now the left wing had crumbled completely. A charge by the household Brigade against French cuirassiers failed, and Lord Uxbridge was killed. Shamefully, the retreat of the household Brigade precipitated a most shameful rout by a number of our British battalions in which I had placed excessive confidence in their fighting qualities. Picton’s Division was completely overrun, and Perponcher’s brave Dutch, after commendable resistance, collapsed. [What can I say – the Household Brigade broke, and then two supporting British battalions broke].

Losses have been very heavy. Given my complete inability to roll Command Dice below 9, I have placed myself under arrest and relieved myself of command, The Prince of Orange has taken command of the Allied armies.

Part 2 will be the Battle from Napoleons perspective!

ACW Game September 9th – Refight of ‘The Battle of Glendale’

Hello again!

Our late August game was cancelled due to a combination of illness and overseas travelling amongst the group.

So the next game was to be a refight of the Battle of Glendale which was fought on 30 June 1862 and was part of the Peninsula Campaign known as ‘The Seven Days’.

The players are Terry,Russ,Alan,PaulG,Keith and joining us Raymond Hutchinson with his troops and scenary!

The scenario is essentially that from Wargames Illustrated issue 287 from September 2011 and was written for Black Powder.

The table was the standard 12 x 6 foot with Terrain as follows:

  • Woods makeup a large proportion of the table and provides soft cover
  • Planted Fields also provide soft cover
  • the creek has a 6 inch movement penalty

Deployment is as per the map with brigades being of 4 or 5 regts,

On turn 2 following deployments occur:

  • Union: Burns deploys on Union edge with no regt closer than 6 inches to any other regt in the brigade.
  • Confederate:  JR Andersons brigade deploys on the Confederate table edge within 12 inches of Sykes Farm.

Map2

The Union Commanders would be:

Alan – Taylor,Sully and the 3 batteries south of the creek.

Keith – Dana and Strange(4 regt brigade each with 1 stamina wound) plus 3 batteries

Paul G – Grover and Burns

The Confederates would be:

Terry – Field and Anderson

Russ – Wilcox and Jenkins

Ray – Branch,Archer(4 regts) and Pender(5 Valiant regts)

The Union win turn 1 and initial deployments shown below.

ACW1

ACW2

A daunting sight in front of Strange Brigade!

ACW3

Rays Grey Hordes!

Alan’s 3 batteries open up and disorder 1 regt and get 1 casualty on another. It could have been much worse.

ACW4

2 of Alan’s guns gone! Top left Sully advances through fields. Jenkins in top right advancing as well.

ACW5

In Union centre Strange has formed his brigade into single line. Top can be seen Rays Pender and Archer brigades racing to join up with Branch. The Union suffered a number of failed command rolls so Dana and the Artillery did not come up in support yet.

ACW6

View from Anderson’s newly arrived brigade down road to Field’s brigade with the Union brigade of Taylor over the bridge.

ACW7

In the centre the casualty markers behind the regts in Strange’s brigade tell the tale.Russ is advancing aggressively and Alan in the foreground has Sully advancing to support Union centre.

ACW8

On Union left Grover is still at starting position! Rays brigades are now advancing out of the woods and have even found an abandoned Union battery and now about to turn it on the Union lines!!

ACW9

Union left flank where Burns has arrived and formed front line. Dana has moved to plug gap to centre.

ACW10

Back to centre where Strange’s brigade is looking fragile. The stamina level is 3 per regt and a regt has been destroyed, the others have several casualties and disorders so with out some pressure being taken off it is not looking good.

ACW11

Strange’s Brigade breaks!

ACW12

On Union right their front line is disordered and shaken! But they are giving it back with Reb units also disordered.

ACW13

On the Union left the Rebs are pressing in hard! Who will break first!

ACW14

On the Union right Taylor has been pushed back and now Anderson has got a flank on Sullys regts!

ACW15

In the Union centre the batteries were now at medium range and starting to do some damage. Strange’s brigade has broken and Sully is under pressure.

ACW The End

And the Union left flank shows Rays Rebs pouring forward!

And at that stage we called it a game.

A rushing victory for the Confederate cause!

Call to Arms 2015 – Part 2

Continuing right along.

The Allies have bought there reserves on strongly on their left flank whilst the French left is also their stronger point of attack. The Allied right is disintegrating under combined infantry and cavalry assault leaving Jerome’s Division with a clear run for the crossroads. In the centre strong Allied firepower is keeping the French at arms length and on the Allied left they are taking the fight aggressively to Bachelu’s Division.

_MG_3323a

Foys French Division in the centre where the Allied lines were disordering the attacking columns and stopping them getting into melee. Both sides were taking shooting casualties and withdrawing units from the front line to restore stamina where possible.

_MG_3325a

On the Allied left the wee jocks have fallen back and hopefully Rhys can recover some stamina before the next wave comes over the hedge(Rhys was having a REAL bad day at recovering stamina!!)

_MG_3329a

Von Altens Division takes the field!

_MG_3330a

View from the crossroads back down the road to the Farm. French columns are coming into view!

_MG_3331a

The view from village of Jerome’s Division appearing out of the haze

_MG_3332a

2 shaken Allied units within charge range of my cavalry results in 2 charges. Lancers into the shaken small Uhlan unit and Cuirassiers into the shaken Brunswick line who form square but being shaken I am still able to continue the charge. The Uhlans survive and fall back and my lancers incur another casualty so are now also shaken so they retire. The cuirassiers destroy the shaken square but incur a casualty so are also now shaken and rally back. Right corner can be seen disordered French column, an affliction for this brigade which slowed their advance.

_MG_3333a

British reinforcements advance to front of village and threaten disordered French column and Rhys alters his lines to counter threat.

_MG_3336a

Looking down table in left foreground Marks 8 Bttns have virtually open spaces in front of them. My Lancers and Cuirassiers are rallying. In front of Keiths brigades the Allies have added another line of British infantry and Brunswick has bought on 2 small Jager/AvantGarde Bttns to the right of the village. Rhys position is under mounting pressure from the Allies!

_MG_3339a

The Allied Command develop new hand semaphore system

_MG_3341a

French column on hill is destroyed by fire from flanking Allied line. More Allied units have advanced and while one has an open flank to French Hussars, the Hussars are shaken so cannot charge them.

_MG_3347a

You would think this British unit is doomed but alas no, a case of lots of powder and no shot. The French artillery commanders will have some company.

_MG_3350a

Jerome attacks from the French left!

_MG_3352a

and a 2nd brigade lines up the Allied lines

_MG_3353a

French attack! From left to right we have ongoing melee on the road, Mark gets a column with a support into Brunswick line. The Cuirassier regt in centre had charged a Dutch line which responded by forming square. Keith then launched a charge with a column into it. He was not able to get any supports up to assist it though. The Dutch unit on the road and the Brunswickers lose combat and retire. The square is destroyed.

_MG_3354a

Over in the centre another French unit has been destroyed on the hill and Paul / Pete and Daniel are throwing everything at Rhys to try and destroy the French right wing. Can the French left get the job done while Rhys holds off so many Allied units!

_MG_3358a

An apology here for the long range shot of the Allied left , camera (ok…operator) issue with the shots took from other end of table. Anyhow as can be seen Rhys has been influenced by the Dwarf players in the Warhammer Final Fling tournie and is ‘Castling Up’! The Allies can be seen positioned to try and get around Rhys flank although Rhys still has some cavalry unlike the Allies.

_MG_3355a

A shot back down the table from Rhys ‘Castle’.

_MG_3359a

The French left closes in on Quatre Bras. Brunswick AvanteGarde skirmishing with French coming from 2 sides and behind them melee between French and Dutch. The Uhlans are shaken and cannot intervene, the Brunswickers are under cannon firefrom the horse battery and the Cuirassiers have gotten a flank charge off on another Brunswick unit.

_MG_3361a

It was the last turn and I had been admiring the open flanks of some of Paul and Pete’s units so if I got successful ‘Follow Me!’ orders off it could be fun. So I tried and both went off. Cuirassiers into flank of a battery and Lancers into flank of British line(Albuera, my hearts on fire, Albuera!). The combat destroys both contacted units and the sweeping advances take out 2 more.

_MG_3364a

And a close up!

_MG_3374a

A final shot down the table at the end of the last French turn. The Allies then had there turn but I neglected to take any photos. The Allies attempted to cause more damage on the French units on the French left but a thunderstorm must have arrived as a lot of damp powder shooting occurred and no units were shaken or destroyed! Hurrah!!

_MG_3375a

And here is Quatre Bras in Allied hands still, so the French don’t get an automatic victory! All be it the defenders are a fairly shaken up bunch. The count back on Victory Points gave Victory to the French 44 v 26 Yeehaa!!

_MG_3373a

And one final picture from the game. Note Pauls expression! I asked the ladz to give me caption to accompany it…there were some rather witty ones but I have decided to let Paul have the final say. ‘I had just lost five battalions to Terry’s rampaging cavalry. So I was deciding whether to scream or cry’.

So that was our saturday spent at Call to Arms. There at 8am, turn 1 commenced at 8:47am and we were all packed up and I was driving off by 5pm.

I think it was a good game and the ladz seemed to have fun. I think as a group we have played enough games using Black Powder that the rule book is rarely opened and games tend to be played in the right friendly spirit. The scenario was fairly well balanced and you can look back at some stages and think ‘hmmm…now if that had worked or if I had done that’ perhaps the Allies would have won.

I chose to just have 2 small cavalry brigades so I could take pictures but alas I seem to have missed a few on the other flank so will get Pete(Von Peter) to send me some and will add them in. And of course I do like using cavalry although Paul is threatening to never let me use any again. He is a bad man.

The next 2 Garage Games are ACW ones so will be postings on those and then in September some of us are journeying up the coast to Mark Conroys country estate as he is hosting NapCon(Napoleonic Convention) where saturdays game is Ligny and sunday is a cut down Waterloo. Speaking of Waterloo I have a mountain of pictures from various ladz to wade through then I will do a batrep based on the diary of the characters I played, namely Prince of Orange and Uxbridge.

Until next time

Terry

and will sign off with a cute picture that was on my daughters camera

IMG_2094a

Call to Arms 2015 – Part 1

The Wellington Warlords is the Wargaming Club based in Central Wellington and in August each year they host a 2 day convention called ‘Call to Arms’. I have attended most of them since around 2000 and apart from 2 years running a Warhammer Ancient Battles competition these have been playing Demonstration games of either 7 Years War, ACW, Ancients using Piquet rules or Napoleonics(Black Powder). Last year we gamed the Southern sector of Leipzig 1813 and this year following on from the success of the Waterloo weekend, we presented Quatre Bras.

The rule set was our set of choice being ‘Black Powder’ with the scenario being taken from the Supplement ‘Albion Triumphant’. The table was 16 x 6 foot and we kept the hedge lines and trees to a minimum to aid easier play.

The players would be Paul, Pete, Daniel and Grant on the Allied side and Rhys, Keith, Mark and Moi(Terry) on the French side. The only change to the scenario was that all Command ratings would be 8 except for Wellington(9) and Orange who would be 7 with the special rule of any failed role would be re rolled and a second fail was a blunder.

For the Allies Paul was Wellington/Orange and also commanded Vinke(4 Hanoverian Landwher and 1 battery) and Von Alten’s forces(Halket and Kielmansegge’s brigades of 3 KGL Bttns each and 1 battery). Grant was Bylandt(5 Dutch/Belgian Bttns and a horse battery), Van Merlin( Dutch Hussars and a small Belgian light Dragoon) and Von Godecke(5 Nassau Bttns). Pete was Best(4 Hanoverian Landwher) and Pack(2 British and 2 Highland Bttns). Daniel was Brunswick(4 Bttns with 1 large Hussar and a small Uhlan Regt and later a small Jager and Avante Garde) and Kempt( 1 Bttn rifles and 3 British line plus a battery).

For the French Terry was Ney, Reille(12 pdr battery) ,Pirie and 2 of the cavalry brigades, Walthiez(2 Lancer and horse battery) and Kellerman(2 Cuirassier). Rhys was Bachelu(brigade of 4 Bttns and brigade of 5 Bttns and 1 battery) and also Huber( 2 Chasseur a Cheval Regts). Keith was Foy(brigade of 5 Bttns and brigade of 6 Bttns and 1 battery) and Mark was Jerome Bonaparte(2 brigades of 4 Btts each and a battery). Mark and Keith would both be arriving late so I started out commanding their forces. Mark arrived during Turn 2 and Keith shortly there after.

The game would be 8 turns and victory points were:

  • 6 points for holding the crossroads
  • 2 points per destroyed enemy unit
  • 1 point for shaken enemy unit

The French win outright if they take and hold the crossroads for 2 turns, this means 2 units within 4 inches of the crossroads and no Allied units closer.

The French get to move first.

_MG_3266a

Grant sets up with his Nassau brigade closest to the table side extending from wood out with the Dutch brigade and the battery then extending to the village/crossroads.

_MG_3271

Turn 1 and the French Divisions of Rhys and Keith march on. Rhys to the right of the Germioncourt Farm and Keith in front of and to the left. Mark and Keith would both be late arriving so initially I commanded their divisions. I gave Rhys the Chasseur brigade to command and I commanded my Polish lancers(as French!).

_MG_3272a

View from Quatre Bras down road to Farm and Foy.

_MG_3273a

View from behind Dutch to French left where Wathiez Lancers guard flank.

_MG_3275a

Picton’s Division of Kempt/Pack/Best and Vinke march on to the left of Quatre Bras!

_MG_3276a

Allied lines

_MG_3278a

Brunswicker’s move up in support of Dutch around village.

_MG_3280a

Turn 2 and Jerome marches on in position on the extreme French left.

_MG_3281a

French right where Rhys has Chasseurs between his and Keith’s Divisions

_MG_3283a

Black Powder can get you into action quickly! Rhys has a brigade in bottom right of picture crossing hedge line to get into Allied flank. In the centre a Hussar unit has charged a Dutch unit on hill, which has formed square, so the Hussars retire and then a French column of Keith’s charges it! On the French left the Lancers have charged a Nassau unit which has formed square so they have retired back to 12 inches distance. On the Allied side Van Merlins cavalry have marched on to the Allied right flank.

_MG_3286a

Turn 3 and Rhys has Allied units moving to him. There are Rifles on his flank. In centre the Dutch square lost the combat and retired to village. The French column also retired.

_MG_3292a

French lancer unit was within 12 inches of Nassau foot unit so is able to charge and they cannot form square. It will and does hurt, unit is destroyed. However the lancers are shaken by the combat(that means they have taken 3 wounds and with a stamina of 3 they are now shaken) which means they cannot do a sweeping advance forward into their frontal arch but instead retire back 18 inches.

_MG_3298a

On the French right Rhys moves his 2nd brigade up to pull more Allies away from the village whilst a Chasseur a Cheval unit heads for the flank.

_MG_3304a

Daniel takes advantage of my lancers being shaken and does a ‘Follow Me’ order with his large unit of Brunswick Hussars. The ‘Follow Me’ order requires a commander to attach to a unit and roll to equal or get less than his command rating. If you manage this then the unit has a triple move to accomplish what ever you want within that restriction. So in this case the Hussars charged my shaken lancers and as they were shaken they could not counter charge. The effect being in combat I hit on 4’s and not 3’s and Daniel then does not get a -1 on his saving throws from being charged by lancers. Its not looking good for me!

_MG_3307a

So Daniel has 9 attacks hitting on 3’s and I save on 4’s. I have 7 attacks hitting on 5’s and Daniel saves on 4’s. We do 1 wound each, I have 2 supports and Daniel has none. I win…yes I won campers. Daniel rolls for the break test on the 2 blue dice which come up with a 2 and 1. That adds up to 3, and the unit and General are destroyed. I was almost embarrassed ……….almost!

_MG_3305a

On French right Rhys’s 2nd brigade had a rude shock when 2 Bttns of wee Jocks jumped over the hedge and came towards him! What was Pete up to!!

_MG_3306a

On Allied extreme left a successful ‘Follow me’ order and Rhys’s flank attack looks like stalling with a Bttn in his flank and a battery also looking to help out and the rifles that blundered off table are coming back!

_MG_3308a

And a close up. ‘Ouch’ is probably not doing justice to the fate about to befall the 2 French Bttns here.

_MG_3311a

The Dutch foot are suffering from Keith’s skirmishers and the barrage from the 8 and 12 pdr batteries which are now at medium range(footnote – from 12 shots from cannons in 3 turns of shooting Keith managed 2 hits at medium range. The artillery commander has been placed up against a wall). Daniel has moved his Brunswicker’s up to allow the Dutch time to regain some stamina.

_MG_3312a

The Allied right waits as Jerome’s Division advances towards them.

_MG_3313a

Turn 4 and Kellermans Cuirassier’s march onto the table on ‘Follow Me’ orders from Pirie and Kellerman. They charge Dutch Light cavalry and a small unit of Brunswick Uhlans. Each has 10 combat dice, hitting on 3’s, saving on 3’s(4’s against Uhlans). As payback for defeating the Brunswick Hussars one unit is shaken and the other fails to destroy the Uhlan’s so both rally back as do the Allied cavalry units. Now that did not go to plan!!

_MG_3314a

Position on left is one brigade French line is chasing fairies in the woods(ok…its really a bttn of Nassau), second brigade is advancing slowly up road(ie failed command to move), my cavalry are bit battered and need turn or 2 to recover some stamina and Keiths big brigade is letting his skirmishers inflict more pain before he charges in. The Nassau and Dutch brigades are slowly accumulating casualties(as are Keiths!)

_MG_3315a

On the Allied left the wee jocks who crossed the hedge are now both shaken as are the 2 French bttns to there front(this means all have sustained 3 casualties). The Hussar unit is still refusing to move!

_MG_3317a

On the extreme Allied left one of the flanked French columns is still holding on. I can see 3 casualty markers so they are not feeling very happy. The front Bttn has been destroyed.

_MG_3320a

The temptation of a shaken cavalry unit(who cannot counter charge) was to much for my fresh lancer unit so they charged them. The horse battery moved up to blast some infantry!

_MG_3321a

After the dust settles from the Dutch cavalry being destroyed and failed morale tests from shaken units who were close to the combat, the Allied right flank is not looking to healthy! One brigade French infantry is still chasing fairies in the woods but another is advancing and hopefully can now turn and roll up the Allied line

And this is probably a good time to stop the First part of the Report!

Napoleonic Refight – Battle of Teugn-Hausen 19th April 1809 – Part 2

So at the end of Part 1 Russ had charged 2 Bttns in attack column into the flank of 2 of Alan’s Bttns from Kayser Brigade. After the combat the front Bttn was no more but the rear Bttn had held on. The big Austrian Bttns can take a bit punishment!

_MG_3191

Paul W’s columns queuing up to rampage through Kayser’s brigade

Not to be out done Paul W had charged a Bttn into the left flank Austrian Bttn. This Bttn lost the combat but held. Things were not looking good for Kayser’s brigade and was desperately in need of some pressure being applied elsewhere.

Austrian Hussars join melee in French flank!

And what better way to do so than throwing Hussars into the flank of an ongoing melee! The melee was now Hussars in flank and line to front of French Bttn…..French lose melee but hold so Hussars have to bounce which they do to there rear quarter.

_MG_3206

Austrian left flank open!

On the Austrian extreme left flank things had gone seriously badly……the Grenzer had retreated all the way back to the stream, the Jager had been destroyed and the Horse battery had been shot up by the Legere and also was destroyed. The French were now clear to advance on Hausen!

_MG_3207

General Advance from the French Centre and Left into the Austrian positions

In the centre Kayser’s brigade has had enough and the remnants are retiring. The advance Bttn of the Austrian brigade marching through Hausen gets disordered by French artillery fire from the ridge and halts. The Austrian Hussars who had retreated from the melee get shot up by French musketry from the edge of the woods fire and are destroyed.

_MG_3224a

The French make a general advance in the centre and their left, with the Austrian left already destroyed and the Austrians coming up worst in the melees to the right of Kayser’s retreating brigade we called it a night with another French Victory.

More photos showing the final movements are below.

_MG_3226a

_MG_3229a

French left with empty spaces in front…the battle is declared a French Victory!

From a neutral perspective I think it mirrored the true positions of the armies in 1809. Davout’s Corps was elite, it had superior Division commanders and troops used to winning. The French were more mobile and better lead which gave them advantages that were shown in this battle. The Austrians conversely had nice big units that could dish out damage in both firepower and melee however suffered from inferior leadership.

What we are painting

Thought would add a quickie

We all seem to be painting Napoleonics at the moment.

I am working on Victrix Plastic Landwher 1809 variants for my Wagram Austrians and on the side 2 Bttns Warlord Vistula legion. Aim to use for 1812/1813 games but also can use for any Peninsula game.

Alan is working on Front Rank Scots Greys.

Paul Weakly is working on the Household Cavalry, Perrys I think as opposed to Front Rankers.

Russ is working on Front Rank Imperial Guard Cavalry and more of those bearskin chappies, he is even generating a band!!

Paul Goldstone is working on Portugese Cacadores from some obscure company in USA whose name I have forgotten, but when gave Paul ride to work he was cursing the crap castings so best not to pass on who makes them.

Both Pauls been seduced by the Warlord Games announcement of pre orders for Plastic Portugese Line Infantry on saturday as well I believe so expect see them and then plea’s for Peninsula games in near future(and I refuse to do Spainish!)

Chatting with John saturday night and between baby and hubbie duties he has Perry specials such as French Ambulance and pontooners to work on so look forward to seeing them as well.

Will post pictures of the units as they roll out of the production facility!

Til next time

Terry