ACW Game September 2022 – Antietam September 1862

Carrying on the ACW streak Goldie offered to run an Antietam Refight on a Saturday excursion to the Hutt Club.

The Battle of Antietam, or Battle of Sharpsburg particularly in the Southern United States, was a battle of the American Civil War fought on September 17, 1862, between Confederate Gen. Robert E. Lee’s Army of Northern Virginia and Union Gen. George B. McClellan’s Army of the Potomac near Sharpsburg, Maryland and Antietam Creek. Part of the Maryland Campaign, it was the first field army–level engagement in the Eastern Theatre of the American Civil War to take place on Union soil. It remains the bloodiest day in American history, with a combined tally of 22,717 dead, wounded, or missing. Although the Union army suffered heavier casualties than the Confederates, the battle was a major turning point in the Union’s favour.

The game was fought on a 15 foot by 6 foot table with 5 Union and 3 Confederate players. For the Union Keith, Stephen, Robert, Alan and Terry(me) lined up. The Rebs were represented by Russ, Sheridan and Reg.

Goldie rounded the forces down so each Union player had around 8 foot regts and 2 batteries and the Rebs 10 foot and 2 batteries. Russ and Robert both had some cavalry as well. Map of battle is below.

Table from the end where Reg and I were. Apparently, I was meant to form march columns and rush over the bridge and get destroyed. My mate Mark from ‘1866 and all that’ was telling me today that historically 350 Rebs held off 8,000 Union troops on this bridge. I had 4 regts and 2 batteries…as did Reg…so we just sat and looked at each other all game. We could both see into a gully…but after turn 1 when I made Regs’s skirmishing regt retired shot up…no one ventured down into the gulley. My second brigade is heading to the ford where a unit of dismounted cavalry was waiting to stop me.

And here they are…they were even my own figures…traitors.

On hill overlooking the bridge and the gully…2 of my new batteries watched……all game….

Next to me was Robert who also had a bridge to cross…this one a 3D print of Alan’s….very cool bridge…Sheridan has troops in a sunken road waiting…..so that’s a -1 to hit and a +1 on saves type of sunken road……going to be hard to shoot them out of there……

Down far end of table Keith has the Iron brigade who are advancing on. Reb’s on other side of field.

Their neighbours have given up on a steady advance and raced ahead.

Back down my end…here is what Reg had on other side of the big bridge…same force as me…..now in Black Powder ACW…you can only make 1 move and still be able to fire…so even if I managed to get a march column across the bridge…it still could not shoot…..so I not be trying that silly tactic…so at least I was pinning an equivalent Reb force away from action further west!!

Keith moving through field…Russ advancing on him…..Steven is off table Keiths left and in top left Robert is moving on by the covered bridge…but he cannot cross the stream so it’s a shooting match…until Alan who will move up on his right can force the sunken road so Robert can burst through the bridge!

FLANKS…..FLANKS…FLANKS…..every game i keep talking about…FLANKS……here Jeb Stuart is leading the charge in person.

A close up….after game have ordered bunch more command figures including mounted standard bearers from Perrys so can make this a proper Jeb Stuart Cavalry base!

Roberts’s command included 4 small cavalry brigades so here they are dismounted and lining stream to left of wooden bridge.

The Gods were smiling on Keith….Jeb Stuart didn’t obliterate the Iron Brigade. But it is not advancing with its neighbour which Russ is bound to take advantage of.

Oh dear…..Robert has lost a regt.. it is ‘Whupped’ from shooting so must retire 12 inches…so it’s off table for game….and cannot come back.

Alans on table and advancing on the sunken road.

Dice can be a real ‘b****h’ can’t they. Close range artillery can be quite devastating…rolling double ones is not what you want…the Reb’s summoned me from the other end of table to record this event!

Steven arrives…Irish Brigade leading the way.

Keith moving thru the field……

View from Russ position….was a bit cramped behind table on that side so not many pictures taken! Nice vignette of the ladies watching the battle.

The excitement…I am shooting at the dismounted cavalry….there goes the 5 seconds of my turn. Reg rolled 3 great break tests from shooting dice rolls……he was moving a small reserve force to help them out…..

Few turns later……they are still there……even when tried the march column charge…my boys refused to move…..they knew better!! Reg’s reserves have arrived as well…..fate really.

Back in the real battle……I couldn’t figure out why the Union players were not charging the join in sunken road……

The battle was looking very messy…….if someone manages to get a good charge in….there are a few units not in good shape who might pop easily on break tests.

Aha…Steven has a got a charge in on the flank of one of Russ’s regts…..

Steven wins…but is now shaken…..in a precarious position…..

Russ goes in on them…….look at the clump of Union troops…..if they pop…all units within 6 inches of the popping unit must make morale test….

Which is the BEST way to break the line. Steven actually rolled really well and did not end up as badly as he could of.

I missed a photo opportunity where Jeb Stuart once again found a flank…FGS!! FLANNNNKSSSSSSSSSSSSSSS,,,,,,But Keith was shaking the Rosary Beads and beat him off…then shot up the unit and they and Jeb disappeared…….

Sheridan has been holding the sunken road all game……but as one can see…he is getting a few ‘Whupped’ units….Reg has committed his reserve brigade to hold the line.

View from Russ hill again……nice blue line advancing…….

End of game coming up…Steven has broken one of Russ’s brigades…..he gets over excited and charges after them…..so Russ taught him a lesson about OPEN FLANKS…OMG…FLANKS!

So here is end of game where the action was…..result is deemed a draw…….ladz really seemed to enjoy it…lots of dice rolled….got quite noisey at times…..a good sign…

Meanwhile down the other end….I woke up …to find Reg actually had an average dice roll and retired 12 inches…so could rush over stream…where some Reb units were waiting…we died…nough said…..

So learning from game is….

FLANKSSSSSSS

FLANKSSSS

FLANKSS

FLAN….

Now onto the exciting part of MY day….I was quite grumpy when got home so my beloved made me a lovely steak…mushroom gravy…creamy mash and salad meal…with which I consumed 2 glasses of the Saddleback Pinot Noir previously mentioned in a post. She also went and procured me a large block of Kitkat chocolate….love that woman…..and so consumed that while enjoying my latest whisky….which I purchased for myself for father’s day….it is from Wolfburn and is called ‘Fathers Day!…how cool is that!!(It was an early night)

Here is some information on this wonderful release……

Wolfburn ‘Father’s Day’ 7yo Limited Release 2022 58.2% 700ml

Limited release consists of just 1840 bottles in total. Crafted from spirit matured in a combination of wonderfully sweet Oloroso sherry butts and ex-bourbon quarter casks it is a shade over seven years old.

This hand-selected cask pairing has done an astonishing job of producing a smooth and rounded single malt whisky – and to maximise the flavour we have bottled it at cask strength.

Sweet, aromatic and sumptuous in character, it’s a thoroughly enjoyable dram.

The bottle comes complete with a neck-tag so that Fathers Day gifts can be personalised.

NOSE: Fresh bourbon aromas are softened by sweet sherry essence. Hints of toffee and caramel shine through.

PALATE: Chocolate truffles meet sticky toffee pudding and trifle sponge – and the whole mouthful is wonderfully overlaid with gentle hints of peat smoke. By any standards this is a rich and flavourful dram, bursting with flavour.

FINISH: Caramel sweetness is present, accompanied by hints of toffee and demerara sugar. A traces of peat smoke remains until the very end, ensuring a beautiful lingering finish.

Now I have to admit this is one of the few times I actually could taste what they are talking about…..the sweetness of the toffee/sugar was evident. It is very easy to drink…..the final peaty taste at the end is not overpowering and I now have the issue my beloved being impressed by it so much am going to need to get another one!

So for me that’s the end of ACW for a while….it’s time for some Ancients and ‘Hail Ceasar’ rules starting with a game with Keith tomorrow night. He has completed a lovely Macedonian Army so we are going to push some troops around as a refresher…then am playing Reg in 2 weeks and bound to fit more games in. Also discovered a SAGA group that meet in a movie theatre cafe on a Wednesday night close to my work and a group testing a new ‘Hail Caesar’ Gallic Wars Supplement up the coast so am going to be very busy!

Terry out for now….til next time…..

Hobbying Highlight August 2022 – Gamer Stephen

For something different I am going to add regular updates on what different members of the GarageGamers are working on.

First up is Gamer Stephen who was introduced to the Group in the past year by Gamer PaulW who has absconded to Vanuatu. Stephen lives in a neighbouring suburb to me.

Now currently Stephen has 2 Projects underway….an ECW/TYW 28mm Scots Covenanters Army and Warlord Games Epic Scale(12mm) ACW. Stephen has ready a wee brief for us.

The ECW force is Scots Covenanters, who could serve in the bishops wars, either side of both civil wars, mercenaries for continental wars and right the way through to 1746 and Culloden. 

The painted force is currently a unit of pike and shotte (two 60mm squares of pike, 8 figs each square, six 40mm squares of shotte, 4 figs each), a unit of cavalry (six 50mm squares, 2 figs each), light artillery (60mm square), Laird (50mm circle), and a unit of Highlanders (three 60mm squares, 9 figs each).

On the painting desk is another unit of Highlanders, and an artillery piece.

The ACW forces are a small Confederate force of 2 small regiments, a unit of skirmishers, 2 cannon and a commander. The Union force is 2 small regiments, a medium regiment of zouaves (114 Pennsylvania), the first base of the iron brigade, a cavalry regiment, 4 canon, skirmishers, dismounted cavalry, 2 commanders.

On the painting desk is the iron brigade and another unit of dismounted cavalry.

So without further ado….here are the pictures!

Aren’t they GORGEOUS!

Really looking forward to them making it to a battlefield soon!

Thanks Stephen……

Next up will be Keiths 28mm Macedonians.

Terry over and out!!

Hobbying Update – August 2022

Its been a while so brief update on new troops.

On the basis ‘You can never have enough’ here is another 1812 Russian Position battery…figures are Front Rank.

And a close up.

Next up are additions to my ACW forces. Firstly are 2 boxes of Perry Artillery which I have made into 2 x 3 inch Rifle batteries and 1 x 12pdr Smoothbore battery. I have painted the command base for them and will add a GMB Union Artillery Flag. Picture when flag arrives.

And a close up. These were fun to paint…nice and quick!

Now as I plan on running a Gettysburg BIG GAME….. I decided to start getting Corps Command stands. Here are first 3. All figures are Perry and flags of course are GMB.

And the close up.

The Confederates also got some love with Longstreet and Hood getting Command bases. I need more of the Perry mounted standard bearers….so in meantime they are making do with a couple footsloggers.

And the close up.

Jeb Stuart has even arrived with friends…..

And the close up. I have picked this particular command flag as I think it will be easy to spot on a large battlefield.

I will be taking a wee break from ACW for a few weeks and focussing on adding to my Pyrrhic Macedonian army by adding 2 units of Victrix Samnites. Been a plan for many years to add Samnites and finally got around to getting 2 x 24 figure packs from Victrix. These will be getting a very simple light linen tunic with blue trim… the star will be the lovely decals that will be on the shields.

There has some love going on my Team Yankee Germans as well but will leave them until fully ready for display!

Until next time…Terry out.

Naps Game – August 2022

So 3 of the ladz are working on a Ligny refight so this Thursday night we had a refresher game on Prussians v French. Russ/Rob/Graham were French while Alan/Keith and Goldie were Prussians. I was tea lady.

French had 4 brigades of foot, each of 2 legere and 2 ligne with 3 batteries. Then 2 Light Cavalry arrived on turn 2. Prussians had a brigade of 9 bttns and a brigade of 10. There were 9 bttns of Landwehr who are Unreliable(ie need to beat command role to follow an order). They had 2 batteries as well and Goldie had 2 cavalry regts.

The Prussians had a small village on their right and mix of streams…trees and hedges with large farmhouse on the left. Picture below looking down road from village on right at French.

On the Prussian left view of French over stream with woods on left.

Turn 1 and Russ sends his brigade straight into attack on Alan’s defenders.

It didn’t go well…one bttn down in first French attack for Prussians!

Over on Prussian left Goldie sends his cavalry forward who see off the skirmishing legere. Hordes of French on other side of pond.

Overview on the Prussian left. Goldie had 6 of his 10 bttns being Landwehr… so at times they just won’t move. But they hate the French so get a reroll on a failed to hit in combat…just have to get them in!! I got to use my BIG BRIDGE in a game as well!!!

Graham launched attack on the landwehr in the farmhouse. It didn’t go well…after several rounds of combat the French popped. Some ones thumb got in the picture.

Russ is busy rolling up Alans line.

Graham charged some Chasseurs into the skirmishing Jager who evaded…the cavalry redirected onto the Landwehr who formed square. The cavalry retired…and are missing from this picture as they then got shot to smithereens.

So here is area BEHIND VILLAGE. Alan still holds the far building…..Russ is advancing steadily forward. Following turn Keith loses the closer building….Graham gets a unit into the rear of the Landwehr in picture….Russ has 5 of his 6 units shaken…but shaken is not destroyed so its a clear French victory here.

Over on other flank….a large combat had gone on for a number of rounds.. the Prussian Grenadiers were unable to roll over their opponents…..the Prussian Cavalry wouldn’t take any orders so feeling charitable…lets call it a draw…….

Below is the ongoing combat…Prussian pushing forward but the French do have reserves.

So that was that…. good to get Nap cobwebs out of the way.

Now I celebrated another birthday and after a lovely dinner out with my beloved, my eldest daughter and her lad we visited a whisky bar. The wonderful barmaid suggested I try the tester tray of a Ardbeg, Laphroig, Port Charlotte, Bowmore and a Bunnahahain! How could one refuse! There were even little cards under the glasses telling me all about them.

Feeling quite chipper I then asked the bar lass to get me a bottle down from the VERY top shelf…I could see a Cadenhead bottle…so she rolled out the long ladder..clammered up and returned with a 31 year Cadenhead…. without a seconds thought I ordered a drink(Anita was paying!). So this weeks review is the Cadenhead 31.

The tasting notes are:

Tasting Notes

Nose:

Vanilla ice cream, raisins, pecan pie, peach slices in syrup.

Flavour:

Dark chocolate orange, dense madeira cake, soft spiciness.

Finish:

Creamy. Pistachio ice 

And am sure I could taste every single one of those…truelly I could!!

Now the 5 tasting whiskies were from Islay so were peaty but being at the lower end of the $$$ range were not to robust in flavour or complex. The cost of these 5 combined is less than the Cadenhead! I don’t think I would ever spend that amount on a single bottle(unless win Lotto) but was a wonderful wee drink to end a lovely night(thankfully I had taken the following day off work).

Next Game is an Antietam refight….Goldie tells me I am some bloke called Burnside so best read up on him.

Til next time…Terry out.

ACW Game August 2022 – Salem Church 1863

A slow month for games…….been busy of an evening and being late winter its a bit cold down in the garage at night!(even with heaters on!) So organised a Saturday game at Hutt Club. Carrying on the current ACW theme, decided on the Salem Church scenario from the Black Powder ACW supplement. While doing some extra research on the battle I discovered a map totally different from scenario one in book so went with that!

Players on the day were Goldie, Robert and Sheridan on the Union side and Russ, Rob and Alan on the Confederate side. I was doing rules etc but had decided if a side was failing badly would bring a brigade on at some stage.

The scenario had 3 Union brigades on the East side of table with 5 Confederates on the West side. The Confederates get first move…the sides being 24 inches apart and 12 inches from North/South edges. On Union turn 1, 3 more brigades arrive. The SE section of table is heavily wooded….which has chance of units getting disorientated in them. Otherwise rest of table open with fences/walled fields and light woods with Salem Church and School in the open.

Game is 7 turns and objective is Confederates to force Union to retreat and the Union to not retreat off table!

The Salem Church map is below.

So players from left to right…Robert, Alan and Rob pointing at something. Russ in his Reb kepi, Goldie in white and Sheridan sitting obscured by Goldie.

Below is look from South to North. The three Northern Confederate brigades have special rules….can only move 1 move…and suffer a -1 in combat as are exhausted. By the end of game I wondered if designers had actually play tested this scenario. The Union have spread a thin Blue line out while they await the arrival of the rest of their force.

This was Sheridan’s 3rd game of Black Powder ACW and his first using his own beautifully painted Union figures. Below is Russ advancing…slowly…on his position.

On Union left Robert has a brigade arriving in the heavy woods. In march column and if 3 inches apart they can move on a single brigade order. If in line like the other 2 regts in brigade they must be ordered individually. The regt beside the columns got lost in the woods and ended up leaving the table edge(it came back when ordered back on next turn). Liked that wee rule.

Goldie arrived from reserve in the centre. For some reason a unit of Louisiana Tigers has joined them. The thin line of Rob’s troops face them.

Over in the woods Alan has advanced his Reb’s to try and force Robert back off the table.

Now I have an aspiration to run a Gettysburg BFG in 2023. So towards that I have started generating Corp command stands for the armies. So far have 3 completed for Union and 2 for Confederates. The single command figures as seen below will also be rebased with mounted standard bearers and brigade flags added. GMB has a great range of the flags thankfully. Painting the command figures and standard bearers is also easy..if you own Don Troiani’s ‘Regiments &Uniforms of the Civil War’, go to page 250-251…there is an AMAZING likeness to the Perry sculpts!!

Up on the North edge of table Russ was taking some stick…Russ is rolling 6’s to avoid taking more casualties…but….just to much damage being done…picture below just before they was ‘Whupped!’.

The game turned into 2 lines shooting…..and the Union just had to many numbers…so I threw Barksdale onto the table on turn 4…to late.

In south Alan is getting pushed out of the woods.

In the North Sheridan’s reserves are on and Russ has his high water mark……makes it to wall…..but Union has to much depth.

In centre Barksdale reinforces Rob’s brigade who have taken a battering.

Turn 7…..Confederates cannot win…but I decided to just move Barksdale and see….and I really wanted to throw some dice….not enough to do anything…sadly.

Alan has now been forced back out of the woods and is not in good shape.

So clear Union victory.

Will rejig sides and do again one night in the garage.

So that was that……next game in Garage on 25th which will be a practice for upcoming Ligny refight and Goldie is running an Antietam refight at Hutt club next month. Later in month Ancients will roll out again for a game of Hail Caesar. Keith has been beavering away on his Macedonians which look OUTSTANDING so time to test their mettle!

Til next time…Terry out.

ACW Game – 23rd July 2022

So yesterday Saturday 23rd July 2020 I ventured out to the Hutt Club for an ACW game with Goldie and Alan. Joining us there was Reg and 2 newbies to ACW Games with us. So welcome Sheridan(great ACW Name!) and Jordan. Neither had played Black Powder ACW before so this was an intro game designed to get them moving troops…having some shooting etc and to get a feel for how the game mechanics work.

So scenario is a meeting engagement with a Union force arriving on turns 1 and 2 with the Confederates arriving on turn 2, 3 and 4. The Union players are Goldie and Sheridan with Alan, Reg and Jordan the Rebels. I was umpiring/advising and being a nuisance as normal.

So turn 1 and Goldie marches up the road with his Union cavalry( regt’s plus a battery).

Onto turn 2 and Goldie has moved his Union infantry brigade(5 regt’s and a battery) out onto his right with his cavalry advancing down the road and dismounting in the fields behind fences. His artillery failed to unlimber… they did this several times. Sheridan’s brigade of 5 regt’s infantry and a battery are arriving on central road. Alan’s Rebel brigade of 7 infantry and a battery has arrived with his cavalry brigade of 2 regt’s plus a battery deploying on his left.

Alan’s cavalry with Goldie’s infantry in front of him.

Now Alan has switched from Waterloo buildings on his 3D printer to…Gettysburg buildings….here is a barn.

Goldie’s Union infantry watching the Reb’s approach.

View down central road….Alan’s buildings look great…..the fences/walls meant -1 to hit from shooting at units behind them….fields limited visibility.

Goldie’s unlimbered battery has retired to recover from shooting damage..his right dismounted cavalry also suffered and have retired. Sheridan’s brigade are deploying behind the fence line. On the right the 2nd Reb brigade of Reg(5 infantry and a battery) have marched down road to position on Rebel left flank.

Here is Reg having deployed…..Goldie got some good shooting in. Alan’s dismounted cavalry hanging around as well.

Alan pushes up on the nuisance that is Goldie’s skirmishing dismounted cavalry! To his rear Jordan’s brigade of 5 infantry and 1 battery have arrived and are heading left to support Reg. Rebel plan is to turn the Union right flank..in the open…no cover….outnumber 2 to 1….logical target!

Jordan’s troops arriving to join Rebel battle line.

I do love these big beauties….its the psychological effect!

A beautiful sight!

Here we have Goldie taking some serious punishment……we were all having a laugh at the Union commander dice rolls at this stage…not good….really…not…good.

The end is nigh…..the Reb’s were using moving lines passing thru each turn to maximise fire…and recover morale on damaged units…was working well.

Sheridan is holding the line…but Goldie’s brigades have broken…..

Now seeing this was the last turn..I introduced Sheridan to my favourite tactic…..a charge into an unprotected flank…Russ would be proud of this….Alan had exposed his flank to an initiative charge…which in ‘Glory Hallelujah’ supplement meant that’s how you avoid the -2 command roll penalty. So after dice were rolled…Alan’s unit was no more …the unit next door didn’t care so Sheridan retired back to his start position.

And that was that……Rebel win…..a slightly uneven scenario…but the Union players did not roll well either…but I think the new players got a feel for the rules and expressed a keenness for another game. So plan is to try a Gettysburg scenario on the 13th August.

A final look down the table….Goldie on left has broken…and 2 Reb brigades and Alan’s cavalry ready to chase him off and swing into Sheridan’s flank…and cavalry with their favourite target…running away infantry.

Now…no whisky of the week…my partner is away for a few days…so am home alone…so nightly meal is…steak..fries…pea’s and gravy with Whitlocks Tomato Chutney sauce. YUM YUM.

Washed down with a Saddleback Pinot Noir….review below.

So here we have Peregrine Saddleback Pinot Noir…..it is excellent.

Strawberry, raspberry and floral aromas combine with subtle brown spice and a hint of thyme. A pure expression of Central Otago Pinot Noir. A luscious and fruit focused Pinot Noir with great flavour and soft supple tannins.
“It’s enticing and beautifully aromatic on the nose showing dark plum, sweet cherry, thyme and subtle mushroom aromas, leading to a soothing palate that’s succulent and fleshy. Generous and elegant at the same time with plenty of tasty flavour”

That just means it is a darn good glass to savour whilst enjoying a yummy steak!

No game next week so that’s it for July 2022….take care…Terry out!

July 2022 – Weakley’s home from Vanuatu…so lets do Waterloo!

So Gamer PaulW has returned from soaking in Whisky by the pool in the tropics for a short visit and requested a game while he was here. So….let’s do Waterloo! Its at this stage I must confess…its not really a battle I have an interest in…..as I prefer to game with Austrian’s and Russian’s…….and the only troops I have for it(apart from French of course) are Dutch. Namely a Brigade of Chasse’s 3rd Netherlands Division and von Tripps Heavy Cavalry Brigade, plus of course a command base of that Military GENIUS the Prince of Orange!

Thankfully I have PaulG’s base cloths he made for our 2015 multi player, some of the hills we made for it and Alan has been making the buildings(Hougoumont, La Hay Sainte and Belle Alliance) on his 3D printer, and PaulW has a Papelotte set sourced from Hovels so we are okay for buildings. Troop wise we are fairly okay, except Alan had to go and sell the Household Cavalry the weekend BEFORE the game to fund new Victrix replacements. Arrgghhhhhhhhh.

So the Saturday just past the Garage Gamers available assembled for a Waterloo refight in my Lounge…as its winter…..and more pleasant in the lounge and I can fit an 18ft by 6 foot table plus the dining room…kitchen and 3 toilets are readily available! The only Gamers missing were Russ who was out of town at a gaming convention and Keith who was ill.

So after spending evenings all week working out sides…troops..scenario and printing sheets for the players we actually started Turn 1 before the start time of 10am. The French players were Rob, PaulW, SteveT, Robert and Graham. The Allies were Moi, Alan, StephenC and PaulG. Rob was Napoleon and Moi was Wellington…and Orange and Uxbridge and….I was very confused and didn’t do much all game needless to say.

So below are the the ladz…from left to right… Robert…Graham….Rob….SteveT…PaulW who has already started on the whisky….Alan…StephenC and PaulG(Goldie). The painters have just finished on the room…no new curtains up yet!

So Turn 1 and Graham leads off the French attack. Now somehow…the French High Command( am sure I had NOTHING to do with it :)) got the force allocation wrong which I did not pick up on. PaulW was meant to be on the French left….with 2 Division’s of infantry and 2 Cavalry Corps seeing he can handle that many troops…and had not had a game for a while. But he was put on the right…so I got him moved to the left…but he somehow lost control of the larger infantry division and the Cuirassiers which I did not notice! Bugger!!

The Allied left anchored on Papelotte……. this is a lovely set from Hovel Models. I made small command cards for each side as I had downsized all the troops so a table top bttn represented arrox. 1700 men, a cavalry regiment 1000 sabres and batteries way down to 5 or 6 a side! A shout out to JaysWargamingMadness for the downsizing idea. The command cards listed the commands/units and any special abilities for the commander. Took these from the Albion Triumphant book.

And here is Hougoumont which Alan has printed on his 3D printer and painted up. It is smaller than the Hovel’s version which would have been way to big a piece for the game table! Alan the clever sod has made a base mat for it as well as the walls and gardens. It is beautiful. Trees are a recent purchase by Goldie from K&M Trees…..I bought some from them couple of years ago during first lockdown…outstanding service provided by Rebecca again!

So here comes PaulW and his sidekick SteveT around the side of Hmont. They did not actually attack the buildings all game. Mix of Brits and Nassau awaited them.

Close up of the action as skirmishers from both sides shoot it out.

Back on the ridge….the French can be seen advancing…they didn’t do much of this…..except towards La HayeS where the Brunswickers and some rifles were encamped.

Young StephenC has a thingk for Highlanders…has these lovely painted models and also been working on English Civil War ancestors. This is the other side of La HayeS.

More Nassaus in Papelotte and also in trees to its front. Robert’s French advancing in distance.

Back on the French left….somehow my Dutch brigade has arrived early..who would have guessed that would happen! PaulW’s whisky glass in background…..the Whisky of the day will be reviewed at end of report.

I do love a good blunder…Robert gave his battery an order…they got real confused and blundered…they limbered up and raced across the field and unlimbered by troops in woods to front of Papelotte. …and were so exhausted..they……missed!

Back on the French left….PaulW and SteveT march on…clearing all before them.

Meanwhile back over at Papelotte…Goldie charged the battery…destroyed it and retired. Graham replied with Cuirassiers + Kellerman…who added extra attacks.

PaulW is getting the casualty markers out…its getting bloody. The ‘W’ counters tell us in continuing combats… who won the last round.

So back on the right..the Cuirassiers beat up the Allied Cavalry who retired…the Cuirassiers followed on …fought some infantry…didn’t win and retired. So Goldie hit them as below…the Cuirassiers were shaken so could not counter charge…it didn’t go well…and Kellerman died!(apparently his replacements kept dying……as good cavalry commanders should!)

Turn 5 arrives and the Prussian 4th Korps arrives…..Goldie had command of them. The French had been alerted to the arrival and were moving cavalry and Young Guard over to support the flank.

View towards centre where Kellerman is heading for Valhalla…the French did not press the centre of the battlefield which was a wee bit surprising. The Allied lines look impressive…but..a lot of Landwehr there. The French infantry either side of La HayeS advanced…carefully….and were held by Alled shooting…a special star were the Brunswickers who stopped Grahams attempts to advance by disordering fire……and with so many troops trying to get around the far right flank…..the French were stopped in the centre.

Back on the French left…..Allied line is getting pushed off table……..what remains.

On right…. Goldie’s cavalry falls back from destroying the Cuirassiers.

The British in Hougmt have clambered out and shot up a French column in the flank…didn’t do much…..French turned to face and British attacked…still didn’t do much.

Sigh…..it was another of my wonderful suggestions to Alan…..

View from French centre towards La HayeS…the black smudge are Brunswicker’s..who were real stars!

Its heating up over on the left…..Ney has lead a unit into combat…he added extra attacks…he…died a glorious death…like a Dwarf Slayer in Glorious Battle…Gotrek would be proud of him! The Cuirassiers are looking for opportunities….but…its very cluttered.

Prussians are relentless…..Robert’s attempt to stop them on edge of table did not go well….

We had run out of Allied cavalry so I used Austrians……if Sri Lanka ever sorts themselves out will send some Dutch cavalry over to Fernando’s to get painted.

Allied infantry almost gone…but the cavalry had a good flank attack into some French..so some French have joined the casualty list.

Woohoo…..if you roll a 12 to form square….the cavalry complete their charge into you….ouch.

More and more Prussians pour onto table.

Oopsy…what’s that behind the French..is it a small force from Halle! I think it is fair to say this did not go down well with the French.

No matter how often we discuss open flanks…….. this happens…..

The French push around the flank has stalled…..

Sigh…open flanks…..rampaging Cuirassiers hit a Guard unit in the flank…..for 2 turns I had been suggesting moving said unit to change facing and block off rear of Hougmt….. thankfully the Gods of War smiled…somehow the French lost…in 2 Cuirassier combats…SteveT rolled 20 dice …and achieved…2 wounds! Heavy cavalry have now been added to the list of troop types SteveT is NOT ALLOWED TO COMMAND!!

End Game…..the French Guard Cavalry are sitting in rear..Grahams infantry are in trouble…the Brunswickers were amazing….I never had to use the Household or Dutch Heavy cavalry. The French Old Guard never arrived on the table..I hadn’t noticed or would have made sure they did!

On other flank…..British have had minmal damage and Prussians are rumbling forward…so we called it quits.

There is a LOT of Allied troops on this flank.

So at the end of the day…its a crushing Allied Victory. The French plan to attack around Hgmont did not work…..the Allied ridgeline defence was never really tested…and the Prussians were….unrelentless.

So onto the Whisky of the Day….PaulW had procured a bottle of Arran Sherry Cask

The toasting notes are:

Nose: Orange chocolate, with Christmas spices, lots of dried fruit and toasty oak.

Palate: Loads of juicy sherry influence, with chocolate-dipped cherries, raisins and a touch of caramel.

Finish: Oak spice, dark chocolate praline and oak char.

So we tried this wee beauty during the day….Paul then stayed for dinner…we watched the Rugby….why oh why…and then played music….drank whisky(the Arran…..a Bowmore 15 and the last of the Aberlour 14!) and wine and sang til late.

A Great Day!!

Til next time….Terry out!!

June 22 – last games of the month

So to finish off June 22 I have 2 last game reports.

Game 1 – Team Yankee

So Goldie and I had our third 1 on 1 game of his Russians v my West Germans. Score is 2 nil to me so far! Paul had left his Hind’s at home….and my Pah’s rotors had broken off so we had a no air support game.

Below is Goldie’s set up.

Goldie set up from left to right with BMPs/Carnations on left…..infantry in front of woods with armoured cars, in the centre 2 units of tanks with AA quad guns in support and rockets to rear with on the right AA rockets and another units of tanks.

In my set up below I had from my left to right…..4 leopard 2s including command tank….3 Jaguar’s…3 M109s with M113 spotter and then 3 more Leopard 2’s. On my right were 2 Luch’s recon and 3 Marder’s with Pz Grenadiers in them. Loose plan was to occupy buildings on right with PzGrs..hide the 5 vehicles until targets within 20inches of them and to use the M109’s and Milans/RPGs and Carl Gustav plus Mg’s to keep Goldie at Bay. Then in centre and the left use the firepower and advantage in range of the Leopards with the M109’s, Jaguar’s and Luch’s supporting.

I won turn 1 and let rip at the BMPs with my M109’s. They have been the stars of previous games……however Paul discovered his save rolling dice and they ran hot! Managed blow up 1 and 3 bailed out…they passed morale saves next turn and hoped back in.

Below I have run the Jaguar’s into woods with Luch’s flanking. On left Leopards advanced to ridge line..Goldie had no artillery spotters on this flank and his tanks were skulking behind a hill. The right hand Leopards are hull down on ridgeline.

Goldie advanced down left flank…infantry and supports head for the buildings,,,,tanks also advance…artillery spotter moves to edge of woods behind the town. My PzGrs have dismounted from the Marder’s into 3 buildings. Marder’s and Luch’s hiding in the town for now.

Very poor shooting round from me….Leopards….RPG’s….Milans…Carl Gustav…..and not much to show for it!

As for the M109’s and PzGrs on flank..aaahhhhh…just Bail Outs!! Goldie’s artillery spotter in the woods.

Whew…..this time…3 tanks down and 2 bailed out!

The Carnations moved around the flank as I had taken out their spotter. My PzGrs had survived previous round of Goldie’s shooting…with casualties….so along with the Luch’s and Marder’s who moved out now the Russkie’s were in range managed to take out 5! However Carnation’s were now in direct fire range…..pain coming my way.

Russian bully boys……

On the Russkie right the unit of 5 tanks advance onto hill and take out 1 Jaguar.

And they had moved up because I had moved the 4 Leopard unit around the other side of the wood…….a cunning ruse to pull them forward……

My right flank was basically gone……PzGr’s destroyed as were Marder’s and Luch’s after next round of Russkie shooting.

Now silly me neglected to take photos of final round! So below we have Goldie’s right side tanks advanced to the top of the hill…in the woods I have 2 Jaguar’s left and 2 Luch’s skulking. Skulking as I was keeping them safe to make a run for the objective marker between Tanks and AA rocket unit. So now what I did next was reverse my 4 Leopard unit…giving me 8 shots from them and 2 from the JagdPzs on the Russian tanks. 3 blew up and 1 bailed out. Objective is now open. I then moved the 3 Leopard unit to the right and put them on the right side objective.

And we called it a draw….next turn would have been interesting…me trying to get the objective on my left….and hold Goldie from taking the one I was holding on my right…but…was getting late and we were both tired…long week.

So I need to repair my Pah’s…..and Battlefront have finally resupplied their NZ Headquarters….so I have more PzGr’s to paint…Gepards to assemble and paint!(and ground strike aircraft)

Fun game!!

Game 2 – Black Sea’s

So Alan hosted a sailing ships game as my garage was again out of commission. The endless heavy rain’s we endured during month resulted in my downstairs bedroom flooding. So had moved stuff into garage while it dried out. I now own a really cool submersible pump for the next time I need one!

So scenario is a Franco/Spanish squadron is blockaded in a port and a British squadron is anchored off it on blockade duty. The F/S force is sailing out and needs to break through the British to escape.

Alan was on rules…I was on the couch drinking tea and eating chocolate biscuits while Goldie/Rob/Keith and Graham played.

View of British ships now hauling on chains so could fire broadsides at approaching enemy. They could not move to intercept for several turns.

Close up!

The F/S ships made for the southern end of the British blockade.

This is Goldie deep in thought….lovely polished head btw 😘

Is this a ramming event approaching…..British ship has quarterdeck hits…so low on firing.

Things did not go well for the F/S…several ships down and British are moving to block the escape…it looked quite promising I thought for most of the game. As usual every throw of the shooting dice was met by howls of pleasure or derision. Players do enjoy these games.

Final despairing turn of the F/S as they fail to escape. These sail games involve lots of dice being rolled…very nice wee models…the randomness of wind changes really stuffing up a plan……makes for a fun game in an evening.

And that was that….a month of more games than usual which all things considered was quite an achievement!

July games booked so far are an 1815 game this coming Thursday, the following Saturday Friend Weakley is back for a full days gaming in the Garage with most of the crew available…again 1815 game. Saturday 23rd at Hutt Club for another ACW game…this time adding cavalry plus sure to fit something else in……..

Til next time Terry out.

June 22 ACW Game – Bartlett’s Farm Again!

Yes…..we only played this last month…but I thought it is such a good game….would be ideal to take to a Saturday Game at The Hutt Club some of the us in the Group have joined.

So Saturday Goldie picked up Alan and then ventured out to get me…late…..I really hate being late……in his new car he has bought to get to and from his new job..a Toyota Yaris(for those unfamiliar with one..its..tiny)……somehow…the 3 of us and the troops…cloth and terrain managed to squeeze in….and headed off. I left messages for Reg and Rob saying running late so when we got there they had grabbed us a space and placed a 6 x 10 foot table…perfect. Doug was also joining us for the game so the Union players were Alan/Goldie/Doug and the Confederates Reg/Rob with yours truelly on rules and generally being an annoying git to all :).

Set….Union on the left….Alan has the closest Union 1st Brigade and Doug the far 2nd Brigade. Goldie off table. On the right Reg has the closest Confederates and Rob the far ones.

Union turn one and Goldie arrives marching through the centre wood with Brigade 3.

On the Union left Doug has troops in woods on hill as Rob closes in. Alan has made up some dinky counters on his 3D printer….so the cannons have 6pdr/12pdr…..regts with smoothbore muskets have an ‘M’ and BLR is ‘Breech Loading Rifle’. He’s a clever lad that Alan.

Now go forward a few turns and Rob is now on the Union left flank….and rather than shoot up this unit…Rob decided to charge it as another Union Brigade was marching to block Rob’s attack on this flank but also push him back. Rob’s attack did not go well…the unsupported Rebels got well beaten.

Rob’s attack on the front side of the wood went much better….this Union Regt got smashed.

The 2 Union batteries to the left of the Union Regt have popped….and another Union Regt is now engaged.

Reg has sent his 2 Regts closet to Rob forward to support Rob’s attack… the Union Regt in the farmhouse have suffered from cannon and musket fire over several turns and is shaken. On the Union right flank their 5th brigade has arrived while on the Union left the 4th Brigade has arrived and is now moving towards the Union left to counter attack Rob’s stalling attack.

And here is that 4th Union Brigade, with Goldie’s 3rd Brigade to their right.

A bit further along and Alans 5th Brigade is racing across the table.

Now…as I had been standing for about 4 hours….and was getting bored, I bought on another Confederate Brigade,,,,,,and I have just painted some more command stands for my Confederates with pretty pink edged flags and wanted to use them! So situation below is form Confederate right to left….Rob’s centre brigade has taken some damage and is spending several turns recovering morale and softening up the Union with his batteries(to right of tresses out of picture). Reg is attacking the Farmhouse which after a number of rounds of fighting he eventually does(HINT: it pays to shake the defenders before you go in!!) The lovely double rank of Rebels is my brigade facing a thin blue line with my battery blasting away down the road.

On the Union right flank…Alan has had 1st Brigade break and is having to retire. Reg was able to get a few rounds of good shooting off and then Alan advanced into the wood leaving a flank exposed. At this point I explained to Reg the first rule you learn when playing Black Powder…never expose a flank to the enemy….and it they expose theirs…use a ‘Follow Me’ order on a unit and hit that flank!! Carnage for the defender normally follows(and it did!)

Now this is Doug’s Brigade 4..that set off through the flank woods to get around Rob’s weakened flank…and then spent the rest of the game sitting their..refusing to obey ANY ORDER TO MOVE!

End of Game. We played a final Confederate move here to see if they could destroy some of the damaged Union units but alas they managed to survive…and the Union now withdrew under cover of darkness.

So that was the 2nd Battle of Barnetts Farm…… I think it went rather well. The players seemed to enjoy it….Doug had some appalling luck with his Union 4th Brigade, which coupled with the loss of the 2 central batteries I believe cost them the game. So in 2 games…poor dice rolls to move brigades have really thwarted the Union.

So that’s another good looking game at the Hutt Club and Doug’s going to come along to a Thursday night game here at the Garage Gamers Home base in a couple of weeks. Also a nice chap Sheridan was watching the game, has ACW figures so we will head back in a month for another game!

So onto Whisky of the Week!!

Friend Weakley is returning form Vanuatu in a couple of weeks for a visit and has booked in for a game, dinner and an evening of whisky consumption and really bad singalongs to music followed by a big breakfast featuring yummy black pudding cooked my Anita(providing we are up to it). So I decided to add another bottle..Bowmore 15.

Now the tasting notes for this wee beauty are:

Nose: Dark and punchy. Sherry notes, juicy Corinth raisins. Spices. Creamy, mochaccino, sweet dates.

Palate: Rich, woody, pine oil. Syrupy. Lovely, creamy toffee and malt. Smoky.

Finish: Spicy, toffee, sherry, barley.

But…as I sit in front of the fire sipping this glorious wee drop…..all I can say is.. for once I agree.

Til next time..a very relaxed happy Terry out.

Battle of Gross Eckau – 18th July 1812

So for something different I decided to run an 1812 game with Russians v Prussians! With a few ladz down with the covid was ideal opportunity to run a 4-5 player game, and in the end we had 4 players so perfect.

The Scenario is:

Russians –

The Governor of Riga has sent Lieutenamt General Levizov to Ekau to disrupt French supply lines. The Cossacks have detected a Prussian force marching towards you and you are ready for them! You win by breaking the Prussian force.

The Russian force is as follows:

Commander Lieutenamt General Levizov SR8

1st Brigade commander GM Veliaminov SR8

1 Hussar Regt

1 Don Cossack Regt

2 Musketeer Bttns

1 Jager Bttn

1 large light battery

2nd Brigade GM Gorbuntsov SR8

1 Dragoon Regt

1 Uhlan Regt

3 Jager Bttn

3 Musketeer Bttns

Prussians –

The French The French X Corps is marching on the vital supply base of Riga. The Prussian contingent under Generalmajor Graf Kleist has detected a Russian force moving to block the French supply line and is moving to eliminate the threat. You win by breaking the Russian force.

The Prussian force is as follow:

Commander Generalmajor Graf Kleist SR88

1st Brigade commander von Bulow SR8

IR No 3  – 2 Musketeer bttns

IR No 4 – 1 Fusliier bttn

IR No 4 – 2  Musketeer bttns

2nd Brigade Commander Generalmajor von Horn SR8

IR No 2 – 1 Fusilier

Leib Regt – 1 Fusilier bttn

1 small Jager bttn

2 Hussar Regts

2 Horse batteries

Reserve  Brigade commander von Massenbach SR8

2 Dragoon Regts

2 foot batteries

2 Musketeer bttns

The Russian players were Rob with the 1st Brigade and Alan with the 2nd. The Prussians were Russ with the 1st Brigade and the reserve and Robert with the 2nd Brigade.

Below is the map of the battle. The Russians set up with 2 bttns in the village, the battery was on the small hill facing south north of the woods, Rob had the rest of his force north of the village facing east and Alan set up with most of his force on the west side of the stream in the open with some Jager in the woods! Russ set up as required with Prussian 1st brigade in the SW corner of the table and Robert the 2nd brigade on the East flank.

Turn 1 and Russ charges everywhere!

Russ sent 2 bttns across the stream and into the Jager’s you can just see in the woods. The 2 Russian bttns on the right are in the buildings. In the background are Roberts Prussians on the right and Robs Russians to the right of the battery. Below we have Russ attacking to the left of the stream…I recall one of these units popped quickly.

Below we have Roberts flank attack. …..an infantry/artillery gunline with the Hussars tucked nicely in to the rear flank.

A view from Rob’s position…Prussian Jager’s sitting in woods…..

and those Jager’s shot REALLY well…disordered the Cossacks and inflicted 2 casualties!

View from small hill of Russian positions……Rob had 1 of his Musketeer bttns in the village which left him very light on troops to hold this flank……

which Robert exploited by sending a unit of Hussars into the flank of the battery….

followed by a sweeping advance into the skirmishing Jager. You really have to cover open flanks ladz!!

Meanwhile…Russ is grinding his way forward.

So the Hussar unit that charged guns/Jager has reformed and charged the Russian Hussars in the rear…who had been disordered and unable to do much….as they were charged in the rear, all they could do was turn to face, negating use of their lances. Robert promptly charged the now about faced Hussars in the rear with his other Hussar unit. Beautiful. Elsewhere the Musketeer bttn that was in square got charged by a column of Fusiliers…it lasted a couple of rounds of combat..but…with the Cossacks already having been destroyed by gunfire…with the loss of the Hussars , the guns, the jager and now the square…Rob now had one unit left sitting in the village….and a broken brigade.

Here is close up of the destruction of the Russian Hussars.

Alan’s Uhlan’s decided not to charge..yet…but eventually they did…however..they did not do enough damage …….

and even though Russ had lost his 1st Brigade…the Reserve Brigade was just blasting its way forward with the Dragoons forcing Alans surviving infantry into squares…a Prussian victory was declared.

So the Prussian’s won this game however I will redo it..I feel the Russians handled differently will make for a closer game……..I sense a cunning plan and am very keen to give it a whirl…so a refight will be not to far away!

Next couple games will be ACW, one in the Garage and one at the Hutt Club. I am working through some new Confederate command stands and also a supply of the newish Perry Union mounted standard bearers are nearing completion so hopefully will have them ready as well.

New Confederate bases below…..would been finished yesterday..but….it has been raining so much….needed get a submersible pump to keep water at bay and spent day and night keeping as much water away from house as could!

And that’s all for today! The sun has come out…wind still blowing a gale…..but rain is clearing….so I have some clearing up to do outside!

Terry over and out!!