September 2026 – Hail Caesar Macedonian Successors v Rome

Been a while… a few reports to push through.

As part of the planned Pyrrhic Wars Campaign in 2027 the group have been building armies.

We had a practice game with on one side the armies of Alexander, Pyrrhus and Antigonid One Eye v Republican Rome, Imperial Rome and Gallic Roman Allies.

I had requested players to bring Hail Caesar 250 point forces. Goldie had 290 points…need to watch that laddie!

Below is Rob’s Alexanderian Macedonian Army. A mix of Victrix and Warlord figures.

Below is my(Terry) army. Victrix figures mainly, most painted for me by Goldie with the command figures being Gripping Beast.

Below is Keith’s Successor Army, a mix of Victrix and Warlord figures.

Below is the Gallic portion of Al’s Carthaginian Army, again Victrix figures.

Below are some of my Imperial Romans. A mix of Foundry and Warlord figures.

And lastly below are some of Goldies Victrix Republican Roman Army.

Rob and Goldie were quickly into it. Rob charged Hoplite Phalanx into it. Heavy infantry against heavy infantry…each with supports.

One of my 2 commands advanced….thankfully the Phalanx part! Supported by Samnite light infantry and Epiorite Cavalry.

The Macedonians advanced….the Gaul’s didn’t seem interested.

Keith had some of the Warlord Elephants in his Army.

Back to Robs attack…..he was saving on 4’s. Rolling 4 ones is not good. He lost the combat…rolled his break test and popped.

Goldie pressed his advantage.

My Pike block charged Legionnaires.

I positioned my Elephants to charge Legionnaires….not a good idea but would be amusing. I have 4 attacks…they have 7…..Elephants have rules which basically say ‘Hunt Cavalry’.

The sloooowwww march to combat continues…….

I charged the other Imperial Command……maybe dice gods will favour me.

I am relying on the whisky glass here. The Samnites have 5 attacks and save on a 5(or 6 in first round due to incoming Pilums). Legionnaires have 7 attacks…save on 4. I have 6 attacks from supports… they have 2. I lost but held. Elephants also lost but held.

On left below… Roman cavalry face Alexander and his Companions……Combat continues on the right.

At last. Pikes v Warbands…….Cav v Cav.

Close up.

Alexander/Companions combat smash Roman cavalry and sweep into Legionnaires who had retired from combat against Phalanx shaken. Alexander had 2 or 3 attacks as well…..one would expect a Macedonian victory.

Warband v Pikes is getting rather messy as the battle lines breakup.

Oooopsy. Alexander and his Companions are destroyed. They inflicted 8 wounds on the Romans…of which 7 were saved……in return they lost the combat and were destroyed!

My Nellies are holding on…….the Samnites are holding on….both..barely!

In for a penny…..

Final act of game….I wasn’t going to ….but the taunts of the Romans left me no choice but to man up and send Pyrrhus with his cavalry charging a unit of shaken legionnaires…which after watching Alexander get destroyed I wasn’t to keen on….the Dice Gods were smiling and he look out the legionnaires……

So all in all an interesting and fun game. We are getting more familiar with the rules….thankfully the rule book that comes with Epic sets has more detailed rules on this period so you get that flavour more. Looking forward to next game.

The Whisky glass in my troop pictures contained Ardbeg 8 For Discussion. I prefer Sherry whisky more than Peaty ones but decided I needed an Ardbeg in my collection so I picked up this one(which has a Sherry aspect to it).

Tasting Notes found on line are:

The colour is pale gold, lighter than expected for a sherry cask matured whisky, and the nose is packed with peaty aromas. These are initially earthy and ashy, but then become more flinty and mineralic. Underneath are some sweeter aromas of dried fruit (especially sultana), toffee and butterscotch, plus heather honey and a twist of orange peel with hints of fennel seed and seaweed.

On the palate this whisky is punchy to begin with. Smoky and peppery notes hit first and these have an ashy charcoal-like edge to them, followed by damp earth and coal tar soap. Then comes a hint of green chilli and white pepper to accentuate everything. That flinty mineral feel from the nose is also present. 

Then comes much needed sweeter characteristics – think of juicy sultanas and raisins, plus butterscotch and toffee especially. Then the heather honey note evolves and sits underneath. With time other notes begin to develop and add depth. Hints of gingerbread and oat cookies marry with a pinch of cinnamon and a hint of seaweed. Very notes of candied orange and hints of liquorice and menthol also come through.

The finish is long with peaty and biscuit-like notes lasting longest. The sweetness slowly fades – first the sugary honey and toffee, then the juicy dried fruits. This leaves a gripping maltiness and expressive peat smoke. This has a earthy and ashy edge again with a hint of fennel seed and seaweed from the nose coming back right at the end.

Wow…. I didn’t really get any of that…but it is an easy whisky to sip while playing a pleasant game…..more so than the Ardbeg classics like the Corryvreckan and Uigeadail.

Until next time.. Terry out.

April 2026 – Ancients Hail Caesar game

Another Hail Caesar game was played while the practice game was fresh in our minds.

Republican and Imperial Rome took on Carthage and Macedon.

Armies were roughly 400 points for each player.

View from Roman side.

Macedonian skirmishers blundered and charged!

My Imperials…was moving the Auxilia for woods….they didn’t really want to move sadly. Rest of Macedonians are catching up.

In center and right was battle of the skirmishers.

Now that looks great below…..Republicans in their small units in the checkerboard. Heavy infantry and warbands moving to engage…the games have the right look and feel.

Skirmishers looking to pepper the Elephants.

The Carthaginian Army is an attractive one…very well painted!

Let battle commence!.

I really like the look of the game……other gaming systems don’t ‘do it’ for me….but below is how I always imagined a battle should look.

Smash……Roman Maniple system faces a testing time.

Macedonian Pike Phalanx clash with the Legionnaires. The combats between them are quite even but the Legionnaires had more and better supports….attrition got to the Pikes.

On the other flank it was also a battle of attrition…the maniples being small are quit fragile if you can’t swap them out of combat before they ‘pop’.

I managed to get an auxilia unit into flank of Pike block and it ‘popped’. The shaken Legion unit then withdrew behind its support.

Pikes destroyed….as are supporting skirmishers…..elite cavalry unit in rear was getting shot by the bolt thrower and forced back disordered.

Its getting messy …… units are withdrawing…popping …sustaining casualties.

Auxilia charged the cavalry in flank…who then turned to face….and legionnaire unit then hit them in flank. FLANKS.

The grinding down the Macedonians continues.

I had thought the Republicans were toast as last time I checked they looked in dire position…somehow…… from the jaws of defeat…….

End of Game….Macedonians pulling back…..Carthaginians are joining them.

Nice picture of Republicans…lovely paint job.

So that was that… an attractive looking game…..more lessons learned…..more rules understood…..more units now will get painted…….I think we all enjoying this change of period. We are working out the shooting from skirmishers is VERY IMPORTANT…..you need supports…flank and rear…..makes army list selection even more critical…all great fun.

Until next time.. Terry out.

March 2026 – Hail Caesar practice game

As we are planning a Hail Caesar campaign next year based on the ‘Pyrrhic Wars’ period we had a wee taster game to have a play with the rules as ‘Ancients’ has not been a major play period for us(am ignoring those who play DBMM).

So I had 6 players around yesterday for a practice.

Armies in use were:

  • Carthaginian(Alan)
  • Macedonian Successor(Keith)
  • Ptolemaic(Russ)
  • Alexandrian Macedonian(Rob)
  • Republican Rome(Goldie)
  • Early Imperial Rome(Robert)

The 2 sides were Alan/Keith/Russ v Robert/Goldie/Rob.

Below is Alans Carthaginians.

Keith’s Macedonians….they blundered their first order and decided to retire…..

Russ’s Ptolemaic’s with pet crocodile awaiting Rob.

Robs force was a cobbled together from differing collections….Macedonians/Hoplites and Spanish.

Goldies Republicans.

Republican cavalry.

Rob’s Phalanx awaiting Russ advance.

Russ had his escape planned early.

Lovely painted Victrix figures…the crocodile is positioning for a flank attack.

Keith sends cavalry in against skirmishers who took the charge….they popped….

then the cavalry continued into the Hastati’s….our first encounter with them…..their special rules on swapping units in battle is….annoying.

Cavalry on flanks doing what cavalry on flanks do…..sorting out who is the best.

Goldie formed a Roman blob…oh for a mortar.

Combined Carthaginians and Macedonian cavalry take on Republican Roman cavalry.

Moorish light cavalry v Imperial Romans on flank..exactly as it should be!

The cavalry fights were … interesting…..

Yet more cavalry combats with a Roman Division also moving up.

The infantry battles were fights of attrition……the differing troops types made it interesting as players try and maximize supports.

We played the Hoplites as Pikes….they were grinding down the Ptolemaic’s by the end.

Fun… Russ left early to go watch a Rugby Game at the Stadium…..so I played a couple of turns at end….positioned the Elephants to charge flank of Romans….but before had chance to launch them..Rob finally got the Spanish cavalry to move…and they smashed a light infantry unit and carried on into the flank of the Elephants…who are allowed to turn and face them…cavalry don’t like fighting Elephants…they lost and we both retired!

And they was the end…..the Cathaginians were going okay… Keith’s Hoplites discovered Republican Roman infantry are tricky…his cavalry had a lot of fun though….and the Ptolemaic’s were in deep…deep trouble….on the other side….Rob was punching through the Ptolemaic’s now that his Spanish infantry has decided to move up…..and Robert was going okay against the Cathaginians…lots of shooting…combats…..

So lessons were learned…..was good as a rule refresher and now we can start having more regular games to get the hang of the game. I used the Army Builder from Lone Wolf to generate Army Lists.

That’s all for now…Terry out.

March 2025 – Hail Caesar Game Rome v Carthage

Late last year we played a couple of games of Hail Caesar to get back into the period.

In this game Goldie and I were Romans v Alan and Rob’s Carthaginians.

Below are Romans. Goldie on the right and me on the left.

The Enemy are below with Rob on the left and Alan on the right.

These look gorgeous!

Centre of line with Elephants, Warbands and heavy infantry with skirmishers out front.

Waiting them my staunch legionnaires! We deployed the units 2 deep…..which we need to reconsider as the Auxilia Infantry can get easily beaten up!.

Battle starts with the war of the skirmishers…..ours had longer ranges!

One elephant lost its skirmish cover so it started taking wounds.

Crunch! Warbands and Elephants go in. The Warbands get 9 attacks when charging and in their first combat reroll all misses to hit. Coupled with Elephants, the Romans needs to make above average saves!

And they did! Holding on.

Couple of rounds in and one unit of legionnaires has popped……but the Warbands and Elephants are being worn down rapidly.

The Romans have the centre!

Shame about their flank though. I had auxilia infantry and cavalry on this flank…..the heavy infantry and mercenary hoplites made short work of them.

End of game and Alan has won this flank…. center still contested but call this an Alan win.

On the other half of the battle where I took some photos, none of which are good enough to share…Goldies legionnaire outfought Rob’s foot…however Rob’s cavalry were very slow to get moving but by games end were getting into combat and there were a lot of them! So give this a marginal Roman win.

Well that was fun….rusty on rules but they are getting clearer. This was the second game in a couple of weeks and will be playing a few more this year. More armies are being painted so a few Macedonian themed armies will be making appearance, and Goldie has both Republican and Middle Imperial Roman armies to paint!

Until next time.. Terry out.

May 2023 Game, Hail Caesar – Rome v Gauls.

Now Reg and I had another bash at Hail Caesar with my Romans taking on a Gaul force of Reg’s. We played 250 points which is about limit Reg can field of his Gauls at the moment.

Set up below.

My Romans were in 2 basically equal Divisons…each with 2 legionnaire’s, 1 Auxilia and 1 medium cavalry with the right command having an additional light infantry unit of archers.

Reg had 2 commands…. the left with 2 Warbands and 2 skirimshing slinger units while the other command had 2 units of light chariots, a medium cavalry unit and a unit of light infantry archers.

My brave boys facing the crazy Gauls!

Regs warbands.(not in correct formation..next time!)

The Warband has to charge if enemy within 3 moves…so in they went.

Very nice paint job on these guys.

And this is what a Warband does to Auxilia infantry..they no longer exist. My legionnaires managed to hang in there. A warband is truly scary in the first charge of the game…gets 9 attacks….rerolls 3 misses…..saves on a 4….and has the supporting slingers adding 2 attacks. NASTY.

I had positioned my cavalry to charge when the Auxilia had died……they did so….here they are….sadly they lost and retired.

The cavalry from the other command is moving around the rear to attack the warband. The Gaul cavalry will next turn charge legionnaires and pop.

The ongoing battle between warband and legionnaires. When they charged I had locked shields to reduce casualties….in a ongoing combat I have the advantage. A waste to have a full legionnaire unit in rear…will change that for next game!

Success! The fresh cavalry unit had charged the battle weary warband who popped. The other warband is losing and retiring…with the legionnaires following up each time.

On the other flank Reg had charged his light chariots into my auxilia. The chariots have the advantage and the Auxila and supporting archers are giving ground(this is 3rd or 4th round of combat)

Surviving warband is giving ground.

End game…..Reg has lost a warband and a cavalry unit..2nd warband is doomed…next turn I would have moved cavalry up in support and turned fresh legionnaire unit to take on chariots.

So we called that the game and had lunch. I was lucky with some poor dice roles by Reg with his warbands….they are brutal in opening round of combat!! Next month we will try again while rules fresh in heads. Will boost armies to 350 points.

Til next time…Terry out.