Victory at Sea

One of my first wargaming joys was fighting naval battles off Guadalcanal Island, in the Solomon Island’s in WW2. This was many decades ago(well around 5!) and I was collecting Purnells History of World War 2 magazine which was a weekly publication magazine which really trigged my interest in military history. So I made paper islands and paper ships….and wrote their names on them and I would sit at the kitchen table with my dice and refight the battles with made up rules. My interest would get boosted by Mum telling me about Grandad who was to old to fight in WW2(he was in navy in WW1) but as he was a miner he joined a construction team and built airfields on Guadalcanal…perfect. Then on the occasion Dads brother in law would visit, he and Dad would have a few beers and they would trade war stories which was the only time Dad would talk about his experiences of WW2, getting captured on Crete, the years in a POW camp in Poland and his dislike for Poms(British…they left them on the beach at Crete).

But I digress….so from paper ships I would watch ‘McHales Navy’, a 1960’s American sitcom starring Ernest Borgnine(he of the cheesy gap toothed grin and gruff voice) and enjoy moves like ‘PT 109’, ‘Tora Tora Tora’ and ‘Midway’. So jump forward to a couple of years ago and PaulW and Russ burst into collecting wee ships for a Pacific War but they couldn’t find rules they liked. Then Warlord Games(WG) released ‘Cruel Sea’s’ so they got into them, but they didn’t quite work. So I still stayed on sidelines waiting. Then ‘Warlord Games’ released ‘Black Seas’ and Alan and Russ have built some fleets to play Napoleonic ship battles. So perhaps WG were getting there.

And now Warlord Games have released ‘Victory at Sea’ which I believe is what I have been waiting for. So I have been following the reviews, watching the YouTubes of Gamers unwrapping the boxes(yes…Chromcasting onto the TV!) then them playing games and discussing the rules and the models and it really does seem to be for me.

So I have bought the ‘Battle for the Pacific’ starter set and the ‘US Navy Fleet’ box locally through a local online retailer and as they were out of the ‘IJN Fleet’ box I had to get that from Warlord Games(WG) in UK direct. They threw in an additional Cruiser on a weekend deal as well. Now WG have just changed their postal charges and instead of free postage to NZ if I spent more than 50 pounds, there is a 17 pound courier cost. The reason given is the Brexit and the Covid supply chain disruptions. All understandable hence desire to buy locally if possible. But to their credit when you purchase from WG, you get to add a free box of troops, from a limited range that is worth more than the postage, a winner. So I added a Pike & Shotte Infantry regt(Alan is hassling me to paint up opposition for his army). This order has arrived in less than 2 weeks(Gripping Beast website says 3 months!). Well done WG for looking after your customers!!(as an aside, when placing the order I didn’t see the box I had to click on to get my free box, so when had ordered and spotted it I emailed them straight away and asked is possible I could have a Pike & Shotte box. I quickly got a reply saying yes, added to order. You cannot fault WG’s service)

So my initial forces are:

The starter sets comes with:

  • A4 32 page rules manual
  • 15 resin model ships in 1/1800th scale
  • 3 US Cruisers and 6 destroyers
  • 3 IJN Cruisers and 3 destroyers
  • 15 ship cards
  • dice…lots of dice!
  • A0 Sea mat x 2

The US Fleet is below.

And here is the IJN Fleet.

The Fleet boxes add in the juicy ships. The US Fleet bring you the Battleship New Mexico, Carrier Essex , 3 more cruisers, 3 more destroyers plus 4 flights of F4U Corsairs.

Then we have the IJN Fleet. This introduces the Battleship Kongo, Carrier Zuikaku, 3 more cruisers, 3 more destroyers, plus… and what Japanese force could not have, 4 flights of Zero’s!

The bonus box was a IJN cruiser, the Kumano.

Already WG are rolling out boxes of PT boats, merchant ships etc so lots of good things in the pipeline.

Now what I will probably end up doing is getting some Kreigsmarine and British units to do some German raider games. I fondly recall listening to the song ‘Sink the Bismarck’ from the early 60’s and reading the Douglas Reeman novels so expect I will expand into the Atlantic at some stage…and those Italian battleships are really cute…stop …stop!

Its a nice wet day here in Wellington, Liverpool have just won a home game …yippee…so think I will watch that and then assemble and paint a destroyer as a tester. Fun day ahead.

Whisky of the Day

So rather than a whisky I am rolling with something else. A colleague of mine John is into his Gin and he along with a mate started a ‘backyard’ business making Gin. They call themselves ‘Bureaucrats Gin’ and when he was starting out, had given me some tester bottles(Lemon grass and Black Doris Plum) and I quite liked the Black Doris Plum. Now roll on a couple of years and they are now supplying wholesale/retail operations rather than sell online(they do work normal jobs still).

Now I buy most of my whisky from an online Retailer called ‘Whisky and More’ who are based in Taupo, a town in the middle of New Zealand’s North Island. Bizarre I know but perfectly placed to receive an order and ship product to reach a North Island customer the following day. So this week I got my weekly promo email from Whisky and More, and on it was Bureaucrats Black Doris Plum Gin. So I popped 5 floors down at work to chat to John and told him about the promo. He wasn’t aware he had sold any stock to Whisky and More. So I asked how about ‘Wine Merchant of Taupo’ and yes, he had had a long chat with a chap(Johns English) there several weeks ago, sent him a sample then filled an order. I suggested he check who his customers are, as that’s Whisky and More! Bigtime.

So here it is, Bureaucrats Gin and their Black Doris Plum Gin!

A gin full of bold and beautiful Black Doris Plum fruitiness. Kicking off with juniper and coriander, swiftly followed by full-bodied fruity flavours. With just a hint of sweetness, the delicate spicy notes embrace the delicious plum giving this gin complexity and balance.

Now that’s the official description, I just found it a very pleasing drink with ice on a warm day.

http://bureaucratsgin.co.nz/index.html

And that’s it for today.

A couple of games….April 2021

So I have managed to fit a couple of games into a hectic life the past few weeks….partner had a birthday with a 0 on it..so that went on for a few days…..and $$$$….work is taking more of my time…..darn it……but have managed to fit in 2 games.

The first game was a Napoleonic game using my Russians against friend Murray and his Prussians. Murray has not been playing many games, our last one was with 6mm Marlboroughians late last year so its been a while.

So Murrays Prussians are 2 Prussian brigades from the battle of Gross-Beeren and are all lovely Calpe figures and all superbly painted. His units are larger than mine as he has 36 figure foot and 30 figure cavalry units!

So I set up a game where my Russians are attacking a holding force of Prussians with them having reinforcements marching on. This was to be a training game for Murray on Blackpowder rules and hopefully one where he could happily move his figures around and have some fun.

So below we have the set up. My Russians are on the left and are attacking across a stream with Murray defending a lone of 2 villages with a wood in between. His reserves are advancing from the left baseline. I am using my Grenadiers but they are playing as standard Musketeers.

A look down Murrays lines from his right flank.

Murrays reserves marching on. Decided share pictures of the Prussians more than my Russkies. They get enough coverage!

So below I am in teacher mode and showing Murray what happens if you charge a village frontally, with supports without first using artillery to damage the defending troops. It didn’t go well for the attackers. I lost the attacking unit, one of the supports also retired.

On the Prussians right flank Murray sent his skirmishers rushing forward to get to the wood on my left flank. I explained what would happen if they didn’t make it .They didn’t make it so. So I charged them with my Hussars and their pointy sticks. The skirmishers evaded…but only one move so I contacted them and carried on to attack the line which couldn’t shoot or form square. They are about to lose combat and the battery then pops as well.

So next turn Murray charges me with his 2 units of Leib Hussars. I destroy the attacking unit but am shaken so I retire.

Murrays next turn catches my damaged Hussars and they pop, but he is shaken and retires…but ends up in front of a battery and I have troops in the wood who joined in shooting the Leib Hussars. Result..no more Leib Hussars.

Back on the Prussian left Murray has pounced on my failed attack on the village and is pouring units into this flank. He used the sharpshooters on the village to keep inflicting damage, and charged into my damaged units.

And a final shot of the Prussians who defeated my right flank, then held the centre and even though I had the left flank…my brigade there had blundered and retired a move back and I ceded the battle to the Prussians.

Well done to Murray.

Next game v Murray be in a couple of weekends.

The second battle was Nick teaching me to play Bolt Action. This is a Warlord Games 28mm WW2 skirmishy game which we played on on 6 x 4 table. I have lots of stuff for a German 1944 force..just not assembled or painted. This may hopefully kick me into life and paint some!

I didn’t end up taking to many photos so be short report. I had a force of German Paras v US Paras somewhere in Normandy. I had no idea what I was doing or what the troops could do, so expectations not high. Thankfully Nick is a teacher by profession so he made learning easyish for me. Below I have a sniper and spotter in top floor of a ruin and a STUG rumbling down a road. Nick supplied the armies and I asked for a STUG as trying to assemble my 2nd one…..the first effort will never be seen by anyone! Yanks across road in field running for other side, another squad behind brocage as well as a mortar team.

Shot of village with one of my 3 squads advancing for the village with the officer and his offsider following. I had 3 squads, the one with the close assualt weapons I set up over in woods where should have put this rifle quad. Dumb dumb…need figure out weapons on squad next time. The heavy machine gun is about to get destroyed…need place better.

My high water moment…well really my only moment to be honest. I dropped a mortar shot on top of it…had to throw lots of 6s…and did. That was fun, I like throwing lots of dice! Unfortunately when rolled for the bazooka team on it…rollled a 1 so they escaped…darn it.

And my last picture…was to engrossed in game from here on and forgot. But I did whittle this squad in field down with machine gun fire from STUG and squad that I got into the red building. Squad that I got into greyish building on left of photo did not go so well..or assault squad out in a wood…or the mortar team…or….next time!

So that was a game of Bolt Action. Did enjoy it….learned lots and am looking forward to next game using the same army. Basic errors identified and hopefully will try and correct in next game!!

Whisky of the Week

So this editions Whisky of the week is a rather nice wee drop that Glenmorangie released at Xmas called ‘A Tale of Cake’.

Now pre Xmas a mailer popped up in my Gmail from my favorite online Whiskey merchant and one of the offerings was a new one from Glenmorangie ‘A Tale of Cake’. It sounded intriguing so I ordered 1, informed friend Weakley and he managed to grab one also before all sold.

The Whisky God at Glenmorangie is a Dr Bill and this is how the story goes on this wee drop. Recently the good doctor (he has a PhD in biochemistry, this isn’t a Doctor Who situation) found himself musing over how some of his most joyful memories involved cake, from baking with his granny to the pineapple upside-down cake his daughter made him for his birthday. So, Dr Bill did what he does best. He created a whisky that could encapsulate the joy of cake in a single malt whisky. It’s called Glenmorangie A Tale of Cake.

And who doesn’t like Xmas Cake(well normally me actually…prefer chocolate cake….but…) so this promised to be a tasty treat….and tasting notes are now following:

Nose: There’s plenty of classic Glenmorangie goodness here, orchard fruits, acacia honey and creamy vanilla initially, followed by stewed orange, golden sultanas and a little Amalfi lemon. Then there’s white chocolate and crème brûlee with hints of elderflower, a fresh wholemeal loaf and a little mint among an array of fruity elements like nectarines in syrup, dried mango and apricot yoghurt.

Palate: The palate is complex, tart and has some slightly tannic wood notes which cut through flinty minerality tones as well as tinned peaches, orange chocolate, apricot croissant and more vanilla. There are honey roasted almonds and a little dark fruit underneath. 

Finish: The finish lingers for an age with notes of marmalade, honeycomb and some fresh pear.

I still don’t get all those flavors, am a peasant at heart, but it was a mighty fine whisky at Xmas with all that Xmas cake you get as a present!

Til next time.

Campaign Battle #9 Gonnesse – The Emperor Strikes Back Part 1

So on this turn of the campaign……as we near its conclusion…and it had better as Its dragging on a bit…..

So defending Gonnesse is Alan(Kliest) with a Prussian force of 4 divisions. This is Alans first battle of the campaign and in the past year, he reckons only had 4. And to cap it off, he had a headache so all I could hope for was he would last to turn 6! For some reason Alan was not allowed to castle up in the corner, which seeing the Prussians weren’t allowed to flee knowing Napoleon was coming for them(the sensible thing to do) was %^**&^%$.

Here come the French……very pretty. They were a mixed bag of Old Guard, Middle Guard, Young Guard….line infantry…heavy and light cavalry and there may have been a battery in there somewhere as well. Plus old Nappy himself turned up…poor Alan.

This battle is reminding me of a Shark in a Fishbowl….Russ and 3 other French players v Alan…..and hasn’t started yet……I better get a drink now.

So here is Prussian left flank….mix of regulars in line with some batteries with landwher and cavalry in support. Horse battery in reserve for some reason. Russ has his guard on the extreme left ready to hit the Prussians on the table edge…where artillery can’t hit him. French Old Guard do not fear infantry, only artillery can hurt them.

Below is a brief bright spot for the Prussians where a charge is defeated, alas the French stayed.

A bit further on and you will notice a paucity of Prussians. By now I had decided to adjourn upstairs for a whiskey. Will give a briefing on which one later.

French have launched Cuirassiers at Prussian lines, making them form square. By staying within 12 inches they are able to keep them in square ready to charge columns in next turn. At least I hope that’s how it went down!  French Guard piling in on the flank. At some stage another division of Young Guard wandered onto the battlefield as well.

End game and Alan has not held on til turn 7. He did rather well all things considered but having to extend out and some deployment issues(you deploy in the buildings, not in front of them Al!). French have wrapped round both sides of the town clearing away supporting units and boxing the Prussians in. 

So rather a beating for Kleist who has been annihilated without destroying any French units. Russ and his 3 Frenchie players played well but my ‘Sharks in a Fishbowl’ analogy was borne out.

So the French can send 3 Divisions down the road to fight at Claye if they so wish.

So my new feature will be the Whisky of choice for the night. And with the way the games are going I need one(or 2)!

Tonites is a Talisker 15 year old.

The tasting note is:

Nose: A seaweed iodine note is the first to spring from the glass – but it’s sunny and inviting, not industrial and heavy. Kelloggs Cornflakes, honey-roasted cashews, tangy cinnamon, warm nutmeg, and caramel notes build on the sense of sunshine, while an undercurrent of peat smoke brings depth. Water rounds it all out a bit and gives more of a velvety impression.

Palate: The rush of sweetness is a real surprise – on the front of the palate there are peach notes, raisin and perhaps red cherry. Then it’s all about that rich spice, along with the peat – a delicious abutment of pepper heat, bright allspice and rolling smoke. With water, it gets even sweeter and a little quieter, but still really tasty and mouth-filling.

Finish: Long and rich, but with a happy lightness, too.

Now I don’t really get all those tastes, but I do listen to Ralfy’s Reviews and Review 844 is this Talisker 15. Apparently I was tasting Old Engine Oil, which after letting it breath and adding water…then breath and more water and a miracle happens. Whatever! But…tasted darn good!!

Now I must apologize for slowness of posts but between WordPress doing weird things and the laptop I have being an antique its a mission. However, new machine will be here soon so expect improved reporting. I can’t manage to edit the pictures so apologize for crazy sizing. Hopefully can correct.

Next report is written and so as soon as work out how to change pictures sizing, will post it!

Campaign Battle #10 Chelles : The Emperor Strikes back Part 2

So the 2nd battle of 3 in this turn has been fought.

Marshall Victor(Russ…yes he is also Napoleon…amongst others!) has advanced on Chelles with a mixed infantry and cavalry force. In residence is Wittgenstein with a mixed force of Bavarians/Wurttemburgers and Russians. Quite a few of them actually and for some unknown reason Yorke(Nick) has moved from Claye with 3 Divisions to join him. Why you may ask…alas I can think of no reason why he would leave the pivotal piece of turf in the North for a side road. Both are being reassigned to duties in Central Siberia.

The terrain for the battle is below.

The rules for set up and terrain are below

Above is a map of the battlefield. Basically it is a wood in the north, the Marne River (impassable) in the south. Chelles is two buildings. There are two small streams (obstacles -6″ for non-skirmishers) weaving across the battlefield that lead to the south. Wittgenstein is defending. He deploys first up to 24″ in (skirmishers and light cav up to 36″ in).Victor and Yorck arrive at the same time, so deploy their brigades alternately (dice to see who deploys first). Deploy 12″ in (24″ for skirmishers and light cavalry).Victor takes the first turn. Any unit that retreats off table before Turn end of turn 6 (except for blunder) is destroyed. After turn 6, you may retreat off the table. If you end game before turn 6, then the winner can march troops to the third battle at Claye.

Below we have initial set up with first Wittgenstein(Steve) setting up and then the arriving forces a brigade at a time. Following my instructions from the Umpire I had to retire to my corner…..so couldn’t point out to Wittgenstein, which is before the coach arrived to take him to Central Siberia, that he should be deploying his skirmishers to 36 and not 24 inches(ie in both parts of the town and on the stream banks on the left). He chose to set up his 2 Russian divisions in the centre in belief was rough ground on other side of village between streams and which would have slowed down his columns. It wasn’t. 6One should read the scenario instructions…carefully. Unfortunately Goldie wasn’t attending this game to educate one and all!

Fortunately when Yorke came on he deployed a force on the Allied left. The rest of his force marched on the right of the Russians. The Russians do look lovely, if only they were not so far away from the French.

Victors forces arriving in top right.

View from Victors end of the table.

Sigh..just imagine an Allied gunline on the stream looking at that target! (I am so biased)

Brings tears to my eyes.

We have the Bavarians hiding behind the buildings, and what the Bavarian foot and Wurttemberg horse batteries are doing sitting on a small hill behind the building is any ones guess! On the Allied left Yorck had deployed a brigade up to the first stream. The area between the 2 streams was incorrectly rated as rough terrain, which means skirmishers can waltz through it but formed infantry/cavalry are half pace and artillery cannot enter. French skirmishers have taken over the right hand building. On the right the French have set up defence line on stream bank with cavalry in support.

Victor has formed his lines nicely. He had 2 foot and 1 Cavalry division.

Prussian shooting, can’t beat 3 x 6!

Russians advance around town. Cuirassier regt been thrown in against Dragoons. They beat them but got shaken…and ended up blocking edge of table.

Allies stomping across the table with their batteries struggling along behind. The movement rule for batteries had been relaxed so that they could actually get involved in battles so had gone back to 3 moves allowed if order succeeded instead of the 1 move only. However the players ignored my reminder on that change. I went for a whisky at this stage.

Victor used his cavalry really well on this side of the village to block the wall to wall Russian infantry from advancing. He accepted their 1 shots until eventually some space was made and the jager actually skirmished and got massed shots in. Yorke was trying to send his cavalry through the mess but they either failed orders or had no room to charge into the French.

On left side of village Nick had tried to shoot up and charge the French, but his troops wouldn’t charge and didn’t shoot that well. Russ used his skirmishers well and with the Prussians trying to slog through the rough terrain that wasn’t it was all a bit sad really.

End game. Victor holds on. He has suffered losses but its turn 6 and he is still on the table.

So Victor retires back on Paris and the Allies stay in Chelles with no divisions able to march back up road to Claye to help out in next battle, where the Prussians should have stayed!

So that was battle # 2. A battle the Allies should have won but not reading the scenario rules, tragic set up and Russ being Russ stopped them from what should have been an Allied victory.

It has driven me to drink.

C’est la vie.

Now tonites whiskey is a lovely wee cherry bomb, Hazelburn Aged 13 years in Olorosa Cask and 50.3%!

Tasting Note by The Producer

Nose: Initially raisins, marzipan, Demerara sugar followed by treacle, sticky toffee and wood shavings.

Palate: Homemade strawberry jam, sugary and filled with cream, orange zest, brandy snaps and a white chocolate creme brûlée.

Finish: Chocolate orange, crazy coffee liqueur, buttered popcorn, cocoa beans and mocha coffee with a delicate finish of sweet orange marmalade.

And so that’s the end of the 2nd battle where the only good thing for the Allies is they are relatively undamaged and can assault Paris next turn. Victor has retired on Paris with the remains of his force. Just the battle for Claye to go.

In this battle is Yorcks 4th Division in Claye and Langeron is waltzing down the road to join it. Ney is attacking with Young Guard supported by Nansouty and his Guard Cavalry plus who knows what else! The French had the option after Gonnessee to send up to 3 divisions down the joining road to Claye so if they have, they will arrive on turn 7. Could be fun. Russ has painted more Guard cavalry so will get some good photos in of his Guard cavalry to share(before I destroy it…dreams are free!!)

Campaign Battle # 8 Meaux

So the latest battle to be fought was the battle for Meaux(pronounced MMoooooooooo) where a Division of Garde Nationale was garrisoning the town on the Canal de L’Oucrq which had just been completed and provided Paris with water.

Having been alerted to the presence of a French force in Meaux which I did not want left on our supply lines as we advanced on Paris, I set off to eliminate the threat. My force comprised a Russian Cavalry Corps of 6 Regts , an Austrian Infantry Division of 4 large Regts and a Wurttemberg Infantry Division with 5 Regts plus assorted artillery, all commanded my myself, Prince Frederick of Wurttemburg!

Arriving on the battlefield I found the town defended by 4 Regts of Garde Nationale with fortifications around the town and it was on the otherside of the canal with a large bridge crossing it.

Imagine my surprise when a large Russian force appeared unannounced on the opposite end of the table!! Woohoo…. the task just got much easier!

So Goldie commanded the French, Alan the arriving force of Langeron which had another Russian Cavalry Corps and 2 Divisions of 6 bttns each and assorted artillery.

Below is the town of Meaux on the other side  of the canal with my lovely BIG bridge crossing it.

The set up position is below. Game was to be 6 turns in duration.

Must say looks quite impressive line up…..massed Russian cavalry is always attractive site.

View from the town over the BIG bridge to the Wurttemburgs with the Jager skirmishing. I love these skirmishing rifle armed sharpshooters…the extra range is just the best!!

First round Allied shooting has started to cause casualties.

I decided sending 2 large Austrian columns into 2 sides of building should be enough to win a fight… should have learned from the Lagny game…. I didn’t do enough casualties and French stayed. In the building next door I ran the Jager down the road and into the building where they could shoot up the corner French regt.

The end game is coming up. Alan has crossed canal and firing artillery and Jager into the 2 regts on his side of the town. On far side I had Austrians in line shooting as well as batteries which added to the Jager in the building shooting meant the corner French unit was obliterated. So 1 down, 3 to go. At same time Alan obliterated the right unit you can see on his side of the village.

The end game coming up. French in building have lost combat and retired back to the next building. Austrian line occupied the building vacated and Russian Jager have occupied the other building. I even managed to get a ‘Follow Me’! away on my horse battery so it could race up to the canal and join Alans mass firepower on the last regt.

Which worked and the 3rd regt was destroyed and that was  the game with the Division now destroyed.

So that was a fun little game, nice to give Alan and Goldie a chance to roll some dice.

 

Campaign Battle # 7 Lagny

So after the battle of Guignes the French forces of Oudinot and Marmont retired North East on Coulomnieres. Their escape rout was therefore now west to Lagny and across the bridge on the River Marne to Chelles. However, they have 6 divisions and the road restrictions meant only 3 divisions could move at a time, so their choice was either move 3 divisions to Chelles and leave 3 in Lagny or consolidate to Lagny.

They chose the later.

Now Osten-Sacken who was bested by Marmont at Vitray, then had Marmont escape him at Nogent now had a chance of Vengeance.

So we have the Battle for Lagny.

The Map for Lagny battle field is below. The French had to hold the village in the North East corner which controlled the bridge over the River Marne. Otherwise it was flat terrain with a stream running through the centre and 2 other small villages. There were 2 walled or hedged areas with internal woods which dominated the centre of the table. The game was 6 turns with Marmont having arrived first and then Oudinot and Osten-Sacken arriving later in the day.

Marshal Marmont had 3 weakened(normal stamina is 3 but they were all 2) divisions of 11 bttns which could deploy up to 24 inches from table edge. Marshall Oudinot had 8 weakened battalions, 2 regts weakened cavalry and 1 weakened artillery battery which could deploy up to 12 inches from table edge.

Osten-Sacken had 2 forces. The initial force was a Cavalry Corps(2 Dragoons, 2 Hussars, 2 Cossacks and horse battery) a division of Russian infantry( 5 musketeers and a jager plus a battery) and an Austrian Line Division( 4 large foot and a battery) which deployed up to 12 inches. Skirmishers and Marauders could deploy up to 24 inches. On turn 4 the Allied reserve of another Russian infantry Division and a Russian Cuirassier Division(3 regts) would arrive(well, in theory they would arrive). I finally get to have a game and command the reinforcements!

The table was our normal 12ft x 6ft table. The terrain in my humble opinion favoured the defender. The village was 4 separate defensive zones with the bridge crossing the river from the middle of the town. There was a central stream, a well placed village on a flank and a central wall with 2 woods, perfect for legere to go play in. Certainly not ideal for cavalry.

Initial setup below where the 2 hedged and walled gardens in centre. French have troops in village on right edge then a line of skirmishing legere up against the wall supported by columns then in distance more columns and the heavily guarded village. Allied have infantry on the left flank and cavalry on the right.

Turn 1 and Osten-Sacken(PaulW) sends the Austrian large line bttns supported by the Russians into combat. No time for softening the enemy up with artillery or skirmishers, there is only 6 turns to vanquish the enemy!

Its not going well, after the battle of Vitray we suggested to PaulW he needed to change the dice he uses for morale checks. He hadn’t. Oh dear. Conversely Marmont(Robert) is throwing above average most of the night. Good times for the French!

A bit further on and the carnage in the centre continues…half the Austrians have gone…other 2 getting battered but locked in combat. The Russians are suffering as well.

Here we are at turn 5! The Austrians have gone, the Russian infantry of PaulW are looking very sad…. the artillery have shot up the corner bttn in the village and Marmont has suffered some damage as well. Very bloody… and PaulW needs change his dice!!

My reserves decided on turn 4 not to move on the table, I remonstrated with the French loving Unpire, but, yet again, he would not allow me 1 move onto the table(that’s how we normally play games). Gggrrrrrrr.

The French legere have moved into the woods in the walled area. Paul3 is commanding as Oudinot and is pretty raw as a gamer but is making a good go of it. He shot up the Dragoons who sortied forward but otherwise the cavalry would not move!

 

So we are at Turn 6, Allies move first. There was a shaken French column sitting in their front line, a shaken cavalry unit behind it, perfect target for a Cuirassier regt on a ‘Follow Me’ order! And of course they failed order to move.

It really is one of those days.

Okay…now will send 5 bttns into the village using Osten-Sacken for a reroll if needed. Get the order away and in we go…bttns hit the vilage and supporting column. Then Lieven grabs the last bttn and with a ‘Follow Me lads’ they race across battlefield into the shaken French bttn. PaulW then moves his surviving infantry up in support of the attacking bttns. Naturally the shaken column does NOT get blown away. Sigh.

 

Woohoo! My 2 bttns attacking the village inflict hits, for the first time all night, Robert throws a bundle of ones….both bttns in buildings then fail break tests and I storm into the buildings! The dice Gods finally smiled on us. Robert had moved a shaken bttn out of a building last turn and it was sitting behind on the road, it now broke and that was the division gone. Allies now held the town. In the French turn Robert in desperation grabbed a bttn and charged into the corner building but was repelled.

And that was the Battle of Lagny with Marshals Marmont and Oudinot surrendering and the Allies in possession of a bridge over the Marne with the lights of Paris now on the horizion.

Huzzah!!

Still no sign of the Prussians nor a number of French commanders and formations. If the French have retired on Paris then we will be having a long seige as if this game is an indication with the restrictions on attacking forces moving down roads, we won’t be attacking Paris. While PaulW had a well balanced strike force, only 60% could be deployed and we were lucky in the end to win against a damaged force. Against a French force in Paris full of the AWOL Old/Middle/Young Guard etc then we have no hope.

Perhaps we will be allowed to burn every French town to the ground until the French venture forth!!

Campaign Battle # 6 Guignes

Well, Steve is certainly in the thick of it……

Turn 8 and Steve is moving from Brie to Guignes, and Robert is moving from Mormant to Guignes…..with Oudinot leading and Marmont following half a day behind. So Steve has to stop the French from exiting Guignes as there is a large Allied force nipping at Marmont’s heels.

The Map is below.

 

So we have a meeting engagement where the Allies have to block the French from exiting the table. If they succeed, the French are destroyed as the pursuing force will catch them. If the French succeed on getting away, both sides retire and suffer stamina penalties. It was at this stage it started to go wrong for the Allies as they interpreted the instructions as the French needing to exit to Brie and needed destroying where as all they needed to do was stop the French making it to the Northern side they were defending to win. DOH!!

So turn one and Allies arrive, Russians form up on right to attack French, Wurttemburg cavalry to their right flank. On Allied left the Bavarians are beside town. The forces of Oudinot arrive in centre and on their right flank.

So from set up Allies already in trouble, Bavarians needed to be covering French exit point at bottom right of picture below. Russians should have been on Northern side of river covering the exit to Brie road and not getting ready to attack the French before Marmont arrived!

What a beautiful sight, Russians and Wurtty Cavalry preparing to rush the French force as it deploys. Wee problem here ended up being, neither wanted to move, for most of the game! Must have been REAL THICK MUD where they were moving. Or rather, trying to!

Its a bit further on in the game, Russians have managed to go forward, then retire back over river….guns left behind as cannot cross river and the cavalry still won’t move! French who were clustered around village now starting to advance with Marmonts Ghost Divisions now arriving. I call them Ghost Divisions as they should have died at Nogent, but Goldie succumbed to French Bribery and allowed French to march away when were meant to stay and fight(and die!).

French flood onto the table!

Further along and the French have taken position on exit road to Coulomnieres. The Bavarians have barely moved all game and steadfastly refused to advance towards the French. I feel they still harbour a love for the Emperor Napoleon. So the French will be able to flee to Coulomnieres.

View from French side in centre at end of game. Some French have charged over river, got beaten in combat, stood then pushed Russians back. But it is days end and the French manage to escape  to Coulomieres and Wittgenstein retires on Brie.

I must admit I didn’t watch much of the game as partner had been away for few days so I adjourned upstairs to chat with her. But not much happened from visit to visit of game so we really need speed up the turns, was taking wayyyyy to long.

Now for something different….

So below I have added a picture of unit currently painting. They are Warlord Games Late War Legere where I have changed to a tan undercoat, then a wash rather then my normal black undercoat style. My eyes were getting too tired so decided to give a lighter colour undercoat a go. Once I have blocked in colours then using some Army Painter Soft Tones and washes I purchased. Early days but seems less tiring to paint and a different style of look….see how I go. Was planning to get more boxes of them but Warlord Games just slapped a 25 pound postage charge on all purchased, we were 50 pounds and post free. Global Supply chains and Brexit apparently, but will have to look to local online store for ad hoc purchases going forward.

 

Campaign Battle # 5 Fontainbleu

As L’Emperor Napoleon led his Imperial Guard away from Nogent sur Seine he received word that a force of Bavarians was ransacking his Palace of Fontainbleau. He straightened in his saddle and roared old his orders…..’To Fontainbleau we go!’

A division of Bavarians under General Stephan Hofbrauhaus had captured the Palace at Fontainbleau and was having a drunken old time in the wine cellar. They had some pickets out but had no thought to what Napoleon would do to them if he caught them.

The Bavarian Division was a good mix of troops, 2 line regts, 2 landwher, a jager, a battery and regt of Chevauleger light cavalry. Their happy commander is below.

The French commanded by Russ and Robert marched on the table on the road from Montereau. Their force included Napoleon, 4 regts Old Guard, 4 regts Middle Middle Guard , the Grenadiers a Cheval and Chasseurs of the Guard regt and a Guard horse battery.

The Old Guard march to the attack with the Emperor safe in their midst.

This lovely newly finished diorama is another classy paint job from Russell.

The Guard rushed straight into combat, hitting the first buildings from 2 sides. The Jager defending had been sleeping off a drunken stupor in the gardens so were disordered as they staggered in to buildings. Even so they managed to hold on for a couple of turns.

The horse artillery take out the Bavarian battery.

The Jager are still holding on, the Chevauleger sortie to help out….bad…bad call…..Old Guard infantry are not worried by light cavalry!

Once the first building was taken, the Guard then made multiple attacks on the rest of the Palace which they successfully captured. The Bavarians were destroyed with the Guard suffering some unit casualties only by Turn 6. It was quite entertaining as many dice were rolled, Steve actually won some of the combats and Russ/Robert had to use some of the ‘Steadfast’ rules the Guard have(basically pass first break test) to hang in there. But Guard are Guard…they are hard to kill off.

A victory for Napoleon and the French.

 

And that was Turn 8…..Goldie will now digest what has happened and we will get our scout reports and decide on Turn 9.

Paris is getting closer for the Allies.

 

 

 

The Great Escape!

The other night I played a game versus Keith using his Russians v some French. Keith had painted up the Russian 27th Division to be part of the Russian 2nd Western Army at our Borodino refight. Unfortunately due to ill health, he was unable to join in but is now up and about again so we had a game.

I set the table up using 2 of the Borodino boards, namely the 2 southern boards that have Utitsa village on them where Keith was to play and probably will in the refight later this year. Russians on the right…French pretending to be Poles on the left. Keith had 12 bttns foot(8 musketeers and 4 jager), 2 batteries and 4 regts cossacks. I fielded 9 foot bttns, 2 foot batteries, 1 Uhlan, 1 hussar and a horse battery. All commanders were 8 except Poniatowski who was a 9.

And here is the man himself, all smiley.

Early stages and Keith skirmished with his jager across the front. I formed a gun line supported by columns to counter. The French column out in front was ordered to advance through a shot up line and form line in front of them…they managed to move through them. The yellow dice records a unit disordered…. my pack of disorder markers have disappeared…..probably in the Druid mist that turned up in 2nd Battle of Troyes.

It just keeps getting better…..I ordered the 2 columns on my left to charge through the front line and chase off the skirmishers…they only rolled 1 move…so used Poniatowski to give them a reroll…rolled 12…great…a blunder…so they moved 1 move to the right… oops.

A view from behind the attempted charge….I had to send my Uhlans racing across to cover the open flank.

If you look to my left flank the Uhlans are gone…they got Cossacked to the front which would not have been an issue normally…except for the Jager unit that then hit my flank..pop went the Uhlans( in my defence here…was feeling generous and suggested the ploy to Keith).

On the right, Keith has taken out my horse battery with counter battery fire and the disordered column is no more. Its not looking good for me.

A turn on and Keith has gone onto the attack…..his left flank brigade has charged forward to wipe out my last 2 bttns of small right hand brigade…..before this I had offered to concede…but was only 9.15pm so Keith decided to carry on.

Unfortunately his attacking columns didn’t quite make it into contact and stopped just short….. his jager moved to shoot my flank….but missed all their shots! Things are looking up!!

A look across the table….dreaded yellow disorder dice on my units…..I have seen off some Jager but 2 Cossack units moved up to cover Russian flank. Notice the Russian columns in centre in front of my line.

Woohoo…. French strike back….managed to get front and flank attack on the Russian column which popped…….moved my left flank bttns up in line to shot up the Cossacks on hill……my centre battery wheeled to shoot up a column…right side bttns shot the columns that failed short in the charge…and cavalry general grabbed the Hussars…said  ‘Follow me lads’ and ran down down the fleeing Jagers then burst on to the battery on hill and ran down the battery!

Hot damn!!

End game position. Keith charged my right battalions……one popped…I did manage to shoot and destroy one incoming bttn with artillery fire and musketry. Keith then charged his Jager into my unloaded battery…and ..the Jager didn’t do any wounds…but…I did! So they lost and retired!!

So at game end….I had one broken brigade where 2 of 3 bttns were destroyed, the 2nd brigade was intact. My cavalry had lost the Uhlans and the horse battery, but being marauder cavalry, the Hussars don’t care.

Keiths Russians had lost the jager brigade and 1 bttn from each of the other 2. Both batteries were destroyed as was 1 Cossack with another shaken.

So from the closing jaws of defeat I grabbed what looks like a draw to me

 

Campaign Battle # 4 The Battle for Nogent

So it was dawn after the 2nd Battle of Troyes and the Druidic Mist has gone……

Hordes of Russian Cavalry set off across the broad, flat plain between Troyes and Nogent……they burst into the town to find the French fleeing down the road West to Bray.

With blood in their eyes…the Cossacks lead the Hussars in the chase….many are the French cut down…..guns are captured…. many wagons…but no quarter is given.

REVENGE is had.

So the French have fled Nogent, the damaged cavalry along with Napoleon are no where to be found, only Marmont’s Corps which gets a bit cut up and loses its artillery as it flees. Goldie performed an Umpires resolution here, not sure of actual French casualties…just there were some.

Below is the campaign map for the South Western sector. I anticipate a battle or 3 shortly.