Lockdown Report # 6

Good morning, its Sunday 29th March. I needed reminding.

Tis a beautiful morning to be in a lockdown, gale force southerly and rain….been this way for a day or more.

Delightful.

View from lounge below, Even the dogs don’t want to go out.

Fortunately while I had a solid 9 hour sleep, result of eating to much lasagne followed by a wee dramm, Anita got up and put the fire on… love that woman.

Lounge nice and snug ready for me to start painting after coffee. Bless her.

Today’s update has Rob’s French cavalry as he has kindly sent me some pictures. As mentioned in earlier report Rob is Murat when we eventually refight Borodino.

Enjoy.

 

Lockdown Report # 4

Terrain Maker extraordinaire Paul Weakley has supplied some pictures of his Russian forces arrayed around the Bagration Fleches. The terrain boards Paul made for the Borodino game make a table 24 foot long and 6 foot wide. This is but a small section of the battlefield.

Watch and weep you Frenchies…. we are ready for you!

Note the darker green/brown areas are actually woods…just trees not in their wee sockets at moment.

 

And below have focussed on the fleches. There were 3 but we are not using the smaller centre one.The fleches are made from the resin pieces I purchased from http://www.paulsmodellingworkshop.com/

The guns and gunners in fleches are mine…..the rest of the Russian masses are all Paul’s. The figures are carrying powder bags from the Perry ammo wagons I am completing.

 

Lockdown Report # 3

And John has reported in from Auckland.

Apart from playing as Napoleon and running the French players for the Borodino game, John was supplying a sizeable Russian contribution. John has been working at rebasing them and below is a photo of his Russians undergoing rebase/repaint/tidy up and also Johns books.

We all love our books.

 

Lockdown Report # 2

So Rob has sent me some pictures of what he has been up to.

The Borodino Game that we were meant to be gaming this weekend naturally was postponed.

Rob is Murat for the game and has been adding units to his army.

Here are his latest efforts but I will ask him to send pictures of his cavalry for publishing.

Below are more Perry French commanders and in background Dutch Red Lancers on the painting table. I suspect the French side will be fielding a division of these guys at some stage.

French Guard hose artillery

French foot artillery

 

And to finish off a shot of Rob’s library. Every gamer needs one!

Lockdown Report # 1

So I have asked the ladz to send me updates of their efforts while locked at home in their bubbles.

I will kick it off with a my first project.

My ever expanding Roman Army. Apart from figures I have painted but not based, late last year I send 40 figures off to Fernando Enterprises.These were returned early March so will initially be working at adding some command figures, painting shields/adding decals and then basing them. Probably add 4 or 5 units before get bored and move onto Byzantines.

So here is unit Legionnaire unit # 12.

Figures are plastic Warlord Games plus command being metals from Foundry and mix of my painting and Fernando.

Lockdown

So as New Zealand moves into lockdown from midnight Wednesday….its time to check if I am prepared.

Coffee machine and coffee? Tick


Whiskey? Tick


Books? Tick


Troops to paint? BIG TICK


Wood for fire? Tick.

Exercise organised? Double tick.

Yep they seem ready!

Just have to do some work while at home….there’s always a drawback!

Link

On the 28/29th March 2020 the group is refighting the Battle of Borodino over 2 days. At this stage it looks like 7 or 8 players aside with the game being played at a 50% ratio to actual orbats.

This event will be gamed at the Seatoun RSA/Bowling Club in the suburb of Seatoun in Wellington where we have hired the bar area which is large enough to cater for our 3 x 24 foot tables! It also means we have free access to the bar and there is a cafe and boutique pub next door. A perfect location.

The amazing Paul Weakley has been diligently working away making terrain boards to cover the central table which will be 6 6×4 foot boards. Early pictures of 2 of the boards are below.

This is part of the board around Gorki with its fleches.

And this is an early look at the main Redoubt , wolf pits to the front and one of my 12lb batteries positioned inside it.

We are fortunate that friend Peter of Von Peters Wargaming Madness  https://vonpeterhimself.wordpress.com/ has a selection of Russian Buildings which I have confiscated for the game.

Fo the Bagration Fleches I have souced some resin fieldworks from Paul’s Modelling Workshop. Paul has been wonderful to deal with in helping me sort out which pieces I need. They are winging there way to NZ at moment , but here are some pictures off the website.  http://www.paulsmodellingworkshop.com/

 

They will come unpainted, you can order them painted but I need to match them to the terrain boards.

Thats all for now, future upadtes as we get closer to the big game.

Terry

 

 

 

 

 

Hail Caesar Game: Rome v Carthage/Macedonia

So managed a trial game of Hail Caeser, its been a few years so we took it slow, made incorrect rulings which the post game analysis picked up, but thats the idea of the game!

Here are some pictures.

Pete and I used early Imperial Romans and we played against Craig using scratch force of Macedonians with Galatians and Alan and his Carthaginian force.

My Romans got severly smacked……serious inability to hit or make saving throws. Pete blundered his legionaires off table but returned to do some decent damage on Alan, but my Romans in the end were goneburger.

Lesson learned……warbands have 5+ saves and not 4+!

Lesson learned…..Elephants are unpleasant.

 

Craigs Macedonian/Galatian’s

Petes Romans

Alans Carthagians

Terrys Romans

Alan advances with Petes troops blundering off table

 

Craig charges into my Archers…manage dto hold and hit warband in flack with cohort…didn’t go well for the cohort…Warband held…and the follow up unit hit the cohort. Pop!

My cohorts…who did not hang around for long!

There were more pictures but..can’t seem to load them……if succeed will add in.

Will play some more games in October(time for Fiji holiday in the sun!)

Napoleonics: 220 point game

Its been a while since the last post, but MANY battles have been fought!

The army lists have been refined and added to, and we have settled on 220 points as the points value of armies.

The scenarios have now been developed(big thanks to John Hutton and Matt Fulmer) for these as well as the refinements on the army lists.

My latest game was using a Russian army v Keith and his French list. The Scenario being used was ‘Feeding the Grinder’ with set up and scenario rules below.

Feeding the Grinder

 

Description

This is a meeting engagement scenario where both sides have encountered each other and continue to commit more troops as they come available.

Reserves

Starting with the attacker, both players nominate half (rounded up) of their brigades to be placed into reserve. Starting on their 2nd turn, players will bring on one brigade per turn through the assigned area of their table edge. Units arriving from reserve make one normal move, measuring from the edge of the table. Charges, multiple and special moves, are not allowed. Troops arriving from reserve may shoot as normal after making a single standard move. All units must enter the table from a length of table edge equal to the diameter of their commander’s command diameter (i.e., we imagine that they were under command as they march to the table. They may move freely after that point as desired. Units may be in any legal formation with the exception of artillery, which must enter limbered.

Objective placement

The defender chooses a long table edge for their deployment zone. Starting with the attacker, each player places one objective no more than 12” from the rear edge of their opponent’s side of the table. Repeat with a second pair of objectives. A player’s objectives must be within 60” of each other. Objectives may not be placed within 18” of the side edges of the table.

Deployment

The attacker and defender will both deploy within 24” of their table edge, as shown on the diagram. Starting with the attacker, players will alternate placing down full brigades. All units must be within command range of their brigade commander and may be in any legal formation. After both players have finished placing all brigades, starting with the attacker, both players place their CiC.

First turn

The attacker has the first turn.

Turn limit

There is no turn limit to this scenario.

Victory conditions

Capturing an objective or breaking the opposing army will end the battle. If neither side achieves a victory in the time allocated then the match is a draw. Consult the scoring section to calculate tournament scoring.

I ended up being the attacker and Keith the defender.

My Russian force was:

Brigade 1 – 4 bttns combined Grenadiers plus battery

Briagde 2 – 4 bttns combined Grenadiers plus battery

Brigade 3 – 4 bttns small Jager

Briagde 4 – 2 regts Hussars plus a Cossack regt(CC8)

Brigade 5 – 2 regts Dragoons(CC8)

Keiths French were:

Brigade 1 – 5 bttns French Ligne plus battery

Brigade 2 – 5 bttns Ligne and 1 small Ligne plus battery

Brigade 3 – 2 regts Hussars and regt Lancers(CC8)

Brigade 4 – 3 regts Dragoons(CC8)

Keith chose to set up on the table side securing flanks on a hedged farm and a wood.

I got the open terrain.


Above is initial Russian deployment. Russian artillery get 2 shots at long range so I set up at long range to get shooting advantage over French.

French setup, such a copy cat!

First turn and not surprisingly, I just fired my artillery which did some damage. Keith then advanced his columns and on my right, started moving one into line behind hedges.

Turn 2 and my Jager move on. I think they were exhausted as didn’t do much else.

I ordered the left hand brigade to charge the French columns….one was disordered and had casualties so good odds beat it. Naturally they didn’t move…the whole game.

More shooting, more wounded and disordered French columns.

Keith  has gotten very gung ho – he charged my right side brigade! I managed disorder one with closing fire..from RUSSIANS!

Keiths reserves flow onto table, light cavalry brigade.

Combat and my right hand unit draws while the left loses but stays.

OMG! Half the Jager have moved!

The combat continues. One French bttn has popped and the other lost but stayed. Its supporting unit to its rear has suffered fire from both batteries and is shaken and disordered.


Russian light cavalry arrive, the Hussars behind the guns and

the Cossacks(ok.. Austrian Hussars, my Cossacks still on paint table).

French light cavalry charge Jager forcing  hem into square.

French move 2 units into line.

An after battle shot…the battle photo was a failure unfortunately. A unit Russian Hussars charged the column that had been shaken/disordered by gunfire in previous turn. It formed square, the Hussars charged in….inflicted 5 casualties, already being shaken and disordered, it popped. The Hussars then did a sweeping advance into the  small line unit, it popped. Break tested resulted in others popping or running. Brigade was broken!

Before breaking however the French lines had shot up the left Jager square…and it had Lancers looking at it…. not good.

So Keith charged in, did..nothing…and bounced off. There after it all went pear shaped…my Dragoons charged, the right hand Dragoon charged Hussars…beat them..and swept into the Chasseurs. Beat both..who retired…but no one popped and I was shaken. Left hand unit charged Lancers….dear oh dear….did…1 wound..they did..3…..dear oh dear…..we retired but Lancers sweep into disordered square….which popped…but not before shaking lancers. Dragoon brigade now broken.

French Dragoons now had some fun. Charged my Hussars who had beaten up the infantry. We lost and retired, but they were shaken so also retired. Next unit of Dragoons now charged the guns. They got in with 2 casualties, wiped out guns, but suffered a 3rd casualty in the melee. So both batteries popped. But 2 units Dragoons now shaken.


End of game which on scenario rules was a draw with 1 broken brigade each. My left hand brigade had still not moved all day. The right hand brigade was still intact but bit battle weary. The Jagers had suffered 1 lost unit but were free to move up on the light cavalry who couldn’t hurt them as no firepower or infantry.

It took around 2 hours to play so at convention would be a couple more terms at least available.