September 2025 – Black Powder 28mm Napoleonic Game The Kolmberg(16 October 2013)

Its been a while between updates….winter..house renovations..work…the list goes onnnnn.

So to kick off with we played another scenario from the excellent ‘Lets Fight Leipzig’ scenario book. This time we are gaming ‘The Kolmberg from October 1813. The situation is:

‘Whilst the main allied attacks went in against Wachau and Liebertwolkwitz, General Klenau and the bulk of the 4th Corps were fighting a separate battle of his own around the Kolmberg. This significant piece of high ground about 4 kilometres east of Liebertwolkwitz dominated the surrounding countryside and its occupation would give the allies an excellent anchor for their rather over-extended right flank‘.

The attacking French force were McDonald’s XI Corps of 4 infantry divsions of 5 or 6 infantry units and a battery supported by Montbrun with 1 Chasseur unit. The II Reserve Cavalry Corps of Sebastiani would arrive to his left at some stage. This had 3 divisions of 2 light and 1 heavy division.

The Allied force was the 4th Austrian Corps of Klenau comprising 3 Austrian Divisions and 1 Prussian Brigade. To their right at some stage the Prussian Reserve Cavalry of Roder with a brigade of Cuirassiers and a brigade of Landwehr cavalry would arrive.

Turn 1 and the Allied right with SteveT, beside him was StephenC and Goldie.

On the French side was Robert opposite SteveT, then Rob and then Nick who was back in town and was going to pop along to join in at some stage

The Victory conditions were for the French to take and hold the Kolmberg and the 2 central villages of Klein Posna and Seifertshain. The Austrians have an advance unit on the Kolmberg and rather than wait to be over run, they charged the French line and assaulted the artillery battery. While some may ponder this move…think it through …they are a stamina 4 unit…the battery at best can inflict 3 casualties…and it puts them now in the flank of French and will be a nuisance to any French attack.

The Austrians defeat the artillery….sustain 3 casualties and form square as is a good formation when Montbrun is near by and also to hold off any French infantry attacks until help arrives.

French charge a bttn into square. Another bttn extends into line so can charge in ext turn. Sadly Robert then failed further orders.

However….the 2 Steve/Stephens get triple moves and race across the table and assault Roberts forces!

So turn 2 and combats everywhere!

So below the square had held the French assault, who now found themselves hit in the flank. A French unit has popped where SteveT is picking up the victor and retiring it 12 inches.

Next French turn and the French line has joined the meatgrinder combat….where there was no victor…..to the right the French won the combat last turn ..the Austrians retired and this turn the French have followed up into combat. The combat beside them was a draw so they are continuing.

Austrians won another combat and formed line to attack the batteries as their turn was next.

Batteries are destroyed.

In the center the Austrian cavalry and Grenz were…. looking pretty and not doing much else.

This is the flank the 2 sides cavalry were meant to arrive on……they seem to have got lost!

Aha French arrive….the light division behind the heavies then blundered back off the table.

Prussian heavies arrived…and yes…they are Russians…as Alan has the Prussian heavy cavalry…and he called in sick…subs were required…..

Now gamer Nick was commanding the French Cavalry…and sadly he is a rather accomplished gamer…….so in came the French heavies. So we have 2 Russo/Prussian and 1 Austrian Cuirassier v 3 French Cuirassier and a Carabinier with the right side Austrian cavalry being a Chevau-Leger. The scenario had it as a large unit…meaning 8 attacks and stamina 4…however my colleagues(ok…Goldie…..who will suffer my wrath in the next game I organize) decided it should be standard size.

So..it did not go well for the Allies.

But all was not lost……I had a fresh Cuirassier unit left….so I did a ‘Follow Me’ into the horse artillery…destroyed it and then hit the stationary Uhlans….so I get 10 attacks…hitting on 3s…saving on 3s…..and have a D3 to add to combat result….Uhlans have 7 attacks on 4s….and ..yep…u guessed it…I got destroyed….and for some reason EVERYONE FOUND THIS HIGHLY AMUSING!

They will suffer vengeance in future games!

So end of game on this flank…..Platov will arrive now and the French cavalry have to withdraw to their table edge.

On the infantry flank…..well…..the French have not gained any objectives and next turn would probably be wiped out.

So a resounding Allied victory. The black buildings are ones I have had Alan make for me. Gone for 20mm scale building as take up less table space and the guys agreed they worked better so will paint them up. Have sent Al file details for some churches…tavern..Manor House and will paint these up…one day!

Been a while since a Whisky review so starting with a beauty. Have had reason to visit Christchurch a few times this year…so I make it a mission to always visit ‘Whisky Galore’. On 1 visit I told them of 2 bottles had finished and wanted a similar bottle..but next level up and the GlenAllachie 18 below is one of them.

The tasting notes are:

This opulent Scotch whisky was patiently perfected in the finest oak casks for 18 long years. Silently slumbering in our on-site warehouses, the spirit underwent continual monitoring until Billy Walker deemed it had reached its pinnacle.

With enticing aromas of honey and mocha, followed by marzipan and dark cherry tones on the palate, it’s a single malt oozing elegant refinement.

Nose: Toffee sauce, cinnamon spice and fresh vanilla pods, with attributes of cocoa, honeycomb and cherries.
Taste: Bursts of marzipan, sultanas and rich dark chocolate, leading to wild honey, maraschino cherries and buttercream.

All of which means I have really enjoyed this wee beauty over the winter sitting in front of the fire on a winters evening.

Until next time…Terry out.

June 2025 – Black Powder Epic Game

We played another Epic Napoleonic Game in the Garage using 4 of the Borodino boards which gave us a a 16 x 6 foot table to play on.

On the the Franco/Bavarian/Austrian side we had the left flank of Austrians commanded by SteveT, the Franco/Bavarians in the center commanded by Russ while Moi(Terry) commanded the French on the right.

The Allied side had Alan on the right opposite SteveT with British/Dutch, in the center Keith with his newly painted British having their first outing, then on the left Goldie with the Prussian’s opposite me.

Franco/Bavarian/Austrian deployment below.

Allied deployment below.

For this game we halved the movement and shooting ranges at Alans suggestion. Personally, I thought it gave a better feel to the game.

Goldies Prussians with my French in distance.

Keith’s British with Russ’s Franco/Bavarians in distance.

Alan’s British/Dutch with SteveT’s Austrians in distance.

There was a 2 foot no deploy zone on either flank and sides could deploy up to 18 inches in from table edge.

Turn 1 and I managed to get a long range artillery shot to cause a casualty!

Bavarian’s charge a Dutch Jager who lose and pop. Supports hold… although one has its back to Bavarians so may have been unaware of what was happening 🙂

On right after a few turns managed to get columns with skirmishing Legere close to the Prussians on the ridge.

The Borodino Great redoubt was covered in tree’s and classed as a large wood. I managed to get 2 Legere in and Goldie one Jager…..my shooting had them shaken.

Russ continues his attacks on the Dutch.

My Legere are getting shot up by the 2 batteries…but I had a plan!

In the Big Wood, Goldie threw another skirmish unit in.

Part 2 of an attack by the Scots Greys. The French unit had lost the first combat and retired. The British cavalry followed up and finished them off.

Which resulted in some collateral damage to supporting units.

Over on the Austrian Front….. SteveT had thrown Cuirassiers into a unit of shaken infantry…who formed square and popped. The sweeping advance took out another shaken infantry unit. The Allied flank was in a perilous position now.

Goldie moved infantry and cavalry up to attack around the right side of the Big Wood. Russ countered with cavalry charges to make the forward units form square.

SteveT’s large Austrians columns are advancing on the British lines. If you do the math, the British will eventually lose with out artillery having damaged the big columns before they get into contact.

Back on the other flank.. this was my plan…..move a unit up the the village to block the troops in it shooting at my cavalry as they race down the road and destroy the Prussian gun line! Legere have gone into the woods and attacked the Prussian skirmishers as well. I selected my newly painted 2nd Chasseurs for this glorious charge!! Yep…new unit…first charge…sigh…rolled double 6…and a 1. They left the table. They never returned…being renamed Duke of Cumberland’s Chasseurs.

On the other flank however… SteveT was like a cat with a bowl of cream…..the British brigade have broken and the was is clear to sweep around the allied flank/rear!! Woohoo…plan was working.

Back on my flank…another turn on…Goldie in his turn threw a unit of Dragoons into the flank of my blocking unit on the village. Somehow….they bounced…the dice gods can be cruel. In my turn…..this time my lancers charged the artillery. I also sent my 2 Cuirassiers charging up the ridge to hit a shaken skirmishing unit…who formed a square…but importantly…a shaken square so I was able to continue the charge into them.

Sigh……so events went like this…my lancers took out the batteries and hit the flank of the Dragoons who had turned to face the incoming Cuirassiers. The square broke and was destroyed…..I foolishly listened to the others and did sweeping advances into the columns behind…..the day was coming to an end….otherwise would have pulled them back…odds were uncertain…and so…yep one lost a combat and the other retired with a bloody nose…and then got charged by Goldies Kuirassiers…..we both did 2 casualties…but I lost the combat and popped. C’est la vie.

Surprise! StephenC was not able to make the game with his Prussians until after lunch…which I kept from the other players. We randomized which road he would arrive on….. and luckily for the Allies it was their right flank.

The battle in the center…. the Prussians have been forced into squares which Russ is grinding down….the British are unable to push forward(Keith has yet to paint the rest of his cavalry…that will help in future games). At top right you can see Prussian landwehr heading for the other flank.

Below we have Austrian reserves arriving in the top right. However, we also have Prussian Grenadiers advancing past the village in the bottom left!

Austrians grinding through the Dutch while the newly arrived Prussians advance on their flank.

View from Prussian side.

Oh dear…..Goldie removing Prussian Grenadiers(yes they are Guard…but made only Grenadiers for game). That was a surprise.

End of game in the middle… French looking a bit thin…but there is a Austrian reserve brigade…and those are French Guard moving into the front line!!

So that was that….what fun…a full days play…lots of combats…some great dice and some appalling dice were rolled! Weather outside was horrible…wet….windy and cold so perfect way to spend a Saturday ….. we had a great lunch and I shared 4 different whisky’s with the ladz to warm them up!!

Looking forward to the next big game…..should be able to fit another 4 foot board in…….and is an incentive to continue to add units…love these wee chaps!!

Terry Out!!

May 2025 – Black Powder Epic Napoleonic Game # 2

Another Epic game that was played Alans with a scenario Alan set up.

Stephen(Dutch/KGL)) and Alan(British) are a holding force and Robert(French) and Terry(Moi -French) are marching on.

The Allied blocking force is below. The British take their left with the Dutch/KGL etc on the right.

French march on with Robert leading(he goes left… I go right)

French now on table viewed from Alans British position.

Rifles skirmishing are shaken. I have moved my Cuirassiers to the flank…ready to charge down the British flank if able.

Yep… we are able to. Column was moved up to block traversing fire. The infantry hit and the battery are on a ridge, so the British battalion on the right has no line of sight to the charge.

Mutual extinction event…British Dragoons v French Cuirassiers. British cavalry get to reroll any misses when charging…….so French players quickly learn to hide other cavalry from them.

Now that the cavalry have done their thing…the infantry get to it…once I got rid of the British artillery(they popped when the unit hit in the flank popped) my columns could advance safely.

We are locked in combat, but the French are winning the combats. The other 3 players all had issues getting their troops to move….even Roberts French columns would not join in the fun!

Alans British are in trouble…..4 shaken foot….1 destroyed…hits on the cavalry……

From the combat above 2 more units have popped. The British are done.

Else where…there was cavalry combat on the far flank that I missed…otherwise Stephen moved up to the center , Robert attempted an attack but a lone unit got stranded and pushed back….. the dice Gods were not anyone friends on the other half of table.

So that was that…….The Dutch and surviving British were heading for Brussels!

May 2025 – Black Powder Epic Napoleonic Game # Game 1

Bit of a backlog on game reports…so will start today ……winter storm outside!

So yesterday we had an Epic Nappy game in the Garage. We had planned on playing at the Warlords Club, but on checking Friday they were having an ‘Open Weekend’ and had 40 players already booked for Saturday so no guarantee of space to play if we turned up…so the Garage it was(the Domestic Service also provided an outstanding feast for us.. thanks Anita!)

Sadly Robert called in sick, so its was Alan, Steve & and moi. Alan ended up being Austrians and Steve and I were French.

We used 3 of the Borodino 28mm gaming boards. Alan has printed not only his armies, but now village bases and building which fitted into the building spaces on the boards. With his tariff free Temu’ish trees from China we thought the boards looked damned good! So terrain is 12 foot x 6 foot.

I took the French left flank with the French foot and battery I have painted(I am soooo slow).

Steve had the right with Alans French(all printed)

Austrian right.

Austrian left.

Looking down the line of the Austrians. The deep river we rated a a full move to cross rather than the standard 6 inches. Artillery could only cross the river/streams on the bridges, The large wood that was hiding the ‘Grand Redoubt’ was impassable. Otherwise, standard terrain rules applied.

View down the French line.

The French left. After watching a few painting videos on Epics, and seeing Alans colour scheme I went for 3 colour schemes different to his. My Legere are quite a vibrant blue, Speed Paint ‘Royal Robes’ and not greatcoated. My Ligne are either greatcoats using Speed paints ‘Sand Golem’ and ‘Tyrian Navy’ or the same coat colour’s as the Legere, but white trousers. Makes it easier to identify them on the table.

A brigade of Alans printed Austrians. Look great.

And we are off…turn 1 on French left.

Turn 1 on French right …… Steve is sending his cavalry division around the wood.

First blood…..French Horse artillery on the Austrian Dragoons.

Alan pours troops down his centre road!

Steve launches his cavalry against the Austrian cavalry that had managed to turn to face his impending attack. Odds are in Alans favour, the combat on the right has a large Austrian Hussar unit v standard Chasseurs while on the left….. we Frenchies had not seen the wee pointed sticks being carried…..so an even fight turned into the Austrian Uhlans having quite the advantage, 1 extra attack dice, and the French a -1 on their saves.

The combats over…….there was sweeping advances…..shaken units…and when the dust settled… the French Dragoons were looking at a field free of any other cavalry!

Over on the left…the French Cuirassiers had disposed of the Austrian Cuirassiers…horse artillery inflicting wounds followed by combat following turn.

Several turns on and, on the left Alan threw Dragoons into the Horse Artillery…he took a would coming in..passed his break test and destroyed the battery and swept on.

Into the foot column behind. The Dragoons won the combat… the dice gods having deserted the French…a double 1 ensures they popped … and 2 cowardly friends decided to run away with them!

So a strong line was suddenly looking a wee bit… sick(I plugged it with my reserve of 3 Guard foot)

Over on the French right…Steve and Alan had combats going on endlessly. The French line on the left managed to lose 4 or 5 combats in a row…. but the break tests started as 12.. then 11…9…10…each time with a -2 on the roll…so they stayed….meanwhile units around them on both sides were clocking up casualties.

On the left…..I destroyed the Dragoons…and got carried away and decided dice gods must favour me eventually…and swept into the column behind…..9 attacks v 8…both on 3+ saves…. who was I trying to fool…D3 combat resolution to counter his supports…..nah…didn’t work!

Both sides wearing each other out.

On the right.. Austrian unit has popped.

End of game..on left…..my fantasy end move…planned to put the 3 guard units in line.. battery in middle and shoot up Austrians…then him them when shaken with the Cuirassiers…but neded a couple of turns that were not available!

Because over the other side Steve had thrown everything in…..

Which against the odds…seemed to have gone Alans way!

So that was a great days gaming…..Epic is such fun…its a different game to 28’s and thankfully with Alan spending his retirement generating armies… we are having some decent sized games already.

Whisky of the Week time !!

Recently I sent a few days at the Tourist Mecca that is Queenstown. I have never tried a Macallan 15 so I sampled one. I bought my partner a Macallan 12 a year or 5 back as was the only whisky she liked(her palate is now much more educated)…so was interested to see the difference(they are overpriced bottles frankly).

Toasting notes curtesy of ‘Masters of Malt’.

They also describe it as a ‘Stellar Addition’, but I didn’t quite see it as that.. but then…I am a peasant at heart.

Happy Days.

June 2024 Franco Prussian War 1870 Game 2 for June!

Goldie and I squeezed another game in before the end of the month.

This was another practice with same sized forces and testing the subtle changes we have been making to standard Black Powder rules. This game we introduced no supports in combat…on the basis in reality the units are basically in a skirmish formation…so should not be supported.

The terrain had the French deployed south of the central road.

I was French and Goldie Prussian as usual with all brigades being 4 bttns…..the Prussian 4 bases and the French 3 bases. All units had 4 shots, the Prussian had 8 attacks in hand to hand ,the French 6. Commanders are all rated as 8s.

My left flank brigade based around a farmhouse with a mitrailleuse skulking behind the orchard and light infantry in the wood. Goldie has advanced a brigade opposite me. The Prussian artillery(4 guns) Goldie placed centrally…but they refused to move……a great start for me!

My Central brigade deployed between/on 2 low hills with my battery in the hollow.

My right flank brigade deployed on low ridge/trees.

Goldie advances his left flank brigade to take the farmhouse. I was perfectly happy to let him have it…he can only shoot 12 inches…I shoot 24 inches…his artillery is not on this flank so I was going to stay outside of his shooting range and inflict casualties.

The Prussians were a bit tardy at advancing so I was able to concentrate fire on the exposed advance bttn.

Prussian right flank brigade advances into a wall of fire. He may have large units and stamina 4…but I have 4 shots per unit……

The Prussian artillery finally obeyed orders and advances…but artillery cannot shoot on turn moves……which gave my brigade in the open an opportunity to retire…..fools didn’t…..

Over on my right I advanced to get into shooting range…..I obviously needed a whisky…as why did I leave that unit side on?

My Centre…trying to scurry for cover as the Prussian artillery unlimbers…..but look at that tempting line in front of us!

French light infantry in the woods.. I decided to sacrifice them to the guns… while I inflicted as many casualties as possible on the Prussian infantry to their flanks before I headed for cover!

On my left flank the tardy unit that had been skulking behind the Farmhouse finally moved onto the hill to start firing!

Phew….Goldie sent a unit to charge my poorly positioned flanking unit…but he did not make it in.

The flank chaps have disordered unit to their front…good boys! Ladz in the farmhouse however are disordered and taking casualties.

The Mitrailleuse had made several rounds of firing for minimal return…then they did this…all is forgiven!

Goldies right flank is looking a wee bit sad….shaken and disordered units abound! In his defence…..I don’t think I have ever rolled so many 6’s for shooting before.

There were 2 units beside the farmhouse…now 1 and it is shaken.

Goldie’s failed flank charge leaves this unit facing a battery and 12 shoots in my turn…a disorder and 2 casualties is a poor return!

In they come. Goldie throws his reserve brigade into the attack in the centre.

Sigh…after its last round of shooting….it misfires and can’t shoot again.

C’est la vie!

Prussian unit lost the combat and retires shaken/disordered…. another is disordered with 3 casualties. I have a unit positioned for flank attack.

Where the game is to be decided…Goldie need to break through before I can turn his flank.

Charge on my guns…guns pop…..but the charger is now disordered……

My flank attack destroyed a unit, another has lost its combat and Goldie’s attacking brigade is now broken.

On my left…Goldies right flank brigade is broken….

On my right flank…Goldie’s brigade here is also broken.

So that was a comprehensive French victory!

But I need to put a caveat on this as several events resulted in the ease of the victory. Goldies artillery was set up where it could not control the battlefield….. the turn one blunder and non-movement then accentuated that. Then my firing was awesome with way above average numbers of 6’s being rolled all game thus pinning Goldie’s bttns outside their shooting range and allowing me extra turns to pile shots into them.

Hopefully for the next game Alan will be available and we can have a larger game…and one day the Perrys may even paint some command figures for us!! Some French cavalry is on the painting table so will be fun to add them to games…but then I am verryyy slow at painting ….. so could be a while!

Until next time……

May 2024 Napoleonic Game – 1813ish

Played a 4 player game at Hutt Valley Club with French v Russo/Prussians.

I organized the sides to be roughly equal on numbers as a new player, David was having his second game of Black Powder. Sadly David had some problems on his farm and couldn’t make it on the day. So rather than assist David, I filled in on the French side with Rob, Goldie had his Prussians and Mike was playing Russians for I believe the first time.

The Allied set up on North side of a stream, they had a couple of villages and some field fortifications to hide behind. Below is some of the Russian set up.

View down the table. Rob commanded the French right and in view of Goldies Prussian being mainly Landwehr suggested the plan was Rob attacks and I hold the Russians attention.

So Rob attacked on turn 1. Not quite what I had in mind, but, Go Rob!

I did a more sedate skirmishing advance on a village.

Hmmm….so Robs attack was an initial draw coupled with some extinction events on both sides, but Rob eventually did the deed on the landwehr. French heavies move up in support.

View from Mikes side towards my French.

I tried to get a skirmish line up to close range on the Jager…also skirmishing..to avoid the Russian artillery doing to much damage on me…it failed.

Cavalry attacks going in. Its looking good for Rob at this stage!

Missing Prussian units…others damaged……but heavies have taken punishment.

Back on other flank…French skirmish screen has taken a battering …so columns have burst through them to charge and drive off the skirmishing Jager and then carry on into the columns behind them…only…we didn’t make it…and instead decided to be target practice for Russian batteries. Being the gentleman I am(well..sometimes) I helped Rob with advice on how to beat up my French(I never play French…normally Russian..or Austrian…even Dutch before French!)

At same time the columns were meant to be engaging Russian infantry…behind this battery was a brigade of light cavalry…who were meant to charge the battery in the distance…..die in the attempt…allowing the now unloaded battery to be ridden down by the next French cavalry unit…..sadly…..no one wanted to … and rolls and re rolls just failed…and failed….and…..I need a drink….

In centre…. it was shooting..and shooting…..

View of other occupied village… a tough nut to crack frontally hence Rob’s flanking movement. Goldie has Dragoons and horse battery stationed in reserve in center.

Robs attack stalled as his cavalry commander blundered and retired…..the horse battery got shot up and popped…..and attacks could just not get going……its one of those days….

Russian horse battery has now deployed so the plan of charging the foot battery is now over and with the damage was taking…I decided to retire from the field.

In center…French skirmishers finally managed to get moving and stormed across stream to enfilade the defending troops on the field fortifications…with supporting columns to retire behind if needed,,,and brigade of heavies ready to assist. But its all to late…..

The Rob v Goldie duel and Rob has just taken to much damage to push Goldie back.

So we called it an Allied victory as they still held the villages…and looked to have a superior position overall.

Now when we visited Christchurch recently, my better half got all carried away and bought a bottle of whisky for me. She liked the name…no other reason….how can you resist buying a bottle of ‘Firkin Whisky;…just say it a few times after a tasting….it grows on you.

Found a review : ‘They say quality counts, and this dram has our number! This is a seriously sensational whisky. The elegance of Linkwood, one of Speyside’s finest, marries perfectly with the glorious earthy oak and Madeira richness & raisin spice. Brilliantly rich and fruity notes complement the hint of toasty oak with exceptional balance. This dram lingers like a summer lover, complete with a lovely tingle of spicy oak.’

Its a darn good whisky is all I can say .

Til next time.. Terry out.