November 2025 – WW3 Team Yankee Game # 1

For something total different, I asked Goldie for a game of Team Yankee. I have gradually been painting a West German force and Goldie has Russkies.

We played the 1st Scenario from the West German book which has the Germans defending a Russian attack.

Only tried 1 or 2 games before so an absolute novice as don’t play FOW either.

So I was defending a wood line in the middle of the table. The Russkies need to capture 1 of the 2 objectives and hold it at end of Turn 2 or 3. They can fail that and take 1 of 2 alternates toward edge of table instead on turn 4 onwards. The Russkies were 80 points of evil and I was 62 points of the righteous!

The Russkies get first move. I can have 1 command ‘Ambush’ which means hidden set up and are placed in my turn. I chose the 3 Leopard 2’s.

Russkies move up and unleash. My grunts were in foxholes and survived, however as a beginner I left my Marder’s in the woods rather than behind., and they got whacked. I had kept my 3 Leopard 2’s as my ambush unit which can be seen now in the woods below. A Gepard is providing AA cover behind the wood. The Russkie marker is an objective.

My first turn was basically fire everything I could! There were 12 T-72’s, 9 BMP-2s and 2 BMP-s to target!! The Mi-24s were out of Gepard range.

Woohoo…..some great shooting was made!!

The wee BMP-s quickly were blown away.

Next turn the Hind’s move up to assault the woods but the Gepard’s quickly destroyed them.

The Motor Rifle Company moved up the flank heading for one of the objectives. I managed to inflict some more damage.

WOOOHHHOOOO….. some more great shooting!

So one side of table now has no Russkies left.

End of game……the Russkies made it to the objective……so I had to destroy them in my turn to not lose the game. So the troops in the woods were shot at by the Jaguar 2s and the Gepards. The troops standing in the open were machine gunned by the Leopards…..and the Russkies failed and were destroyed!

Objective marker, its turn 3 and the Russkies are broken!

That was great fun. basically had no idea what I was doing…so game slower than should have been…but getting a feel for it.

The next game is part of 3 linked so this time I get 99 points as does Goldie. I get to add 4 Leopards, 2 Luchs but lose the Jaguar 2s and some Panzer Grenadiers. Goldie adds 5 T-72’sand 4 Shilka’s!

Should be fun.

Until next time, Terry out.

November 2025 – Black Powder Franco-Prussian Game

We played a FPW game as it had been a while.

Alan and Goldie were the Prusso/Bavarians and Keith/Stephen the French. I was on drinks duty.

Goldie had 2 Prussian brigades and a 4 gun battery. His left flank brigade below.

Goldies centre left brigade, guns to the right of picture.

Alans Bavarian horde……he had the cavalry as well.

Keith also had 2 brigades plus Frech artillery reserve…and some cavalry. He is on French right.

Stevens French of 2 brigades plus a gun and machine gun.

French legere in the ruins centre of table.

Bavarian horde…all prints of Alans.

Goldies centre brigade moves up through the woods.

Another view of Alans horde.

There were 2 villages…on French left flank of table and one in centre right…which is one below. Keith is in possession, however Goldie has attacked and got into the village.

Alan has attacked the village on his side as well.

A unit supporting the flank of Goldie assault on the village fell foul of infantry fire…3 batteries and a mitrailleuse…..as you would expect they ‘evaporated’.

Alans assault in village failed and he bounced back.

Over on other flank, after a slow start Goldie had a rapid charge up……..

As you can see from gap below…it did not go very well.

So, in village below… Goldie got in….so 8 attacks v French 6…he lost…..

Alan charges into village to his front again…..

The French legere in woods were still holding on at end of game….had 2 units to its rare for when they eventually popped!

Last picture…was a lot going on at this stage…and I just forgot to take pictures…BAD ME!

So, at games end, Goldies flank brigade was almost if not broken…Stephen’s right hand brigade was 1 casualty away from breaking…so a fun game…normally slug fest for this period. As to which side won…..they can debate that amongst themselves!

Until next time… Terry out.

Black Powder Napoleonic Game – October 2025 Mockern 16 October 1813

So 12 months ago we first played this scenario from the ‘Lets Fight Leipzig!’ book. As I had a home alone weekend I decided to have a Saturday game in the home Garage, rather than transport everything to the Club(last year when we played game at the club, we were banished to the bar area… inadequate space and lessened game fun factor!).

Game was played on a 15 x 6 foot table. We again used the newly printed 20mm scale buildings Alan is printing for me(some now painted!).

The French could deploy up to 6inches in front of Mocken and extend from the River Ekster to the bridge over the stream. The Prussians may deploy between the villages of Wahren and Lindenthal. Mockern was a 3 module village, the others were 1 module.

The Victory Conditions are the Prussians gain a decisive victory if they capture the whole of Mockern, and road junction A. They gain a tactical victory if they capture Mockern alone. The French gain a tactical victory if they hold A and at least one module in Mockern or a decisive victory if they hold the entire village.

Set up was:

Prussians – Goldie took 2 brigades and deployed around Wahren and across to Mockern. The 1st Brigade was in reserve. Alan took the cavalry reserve, 12 pdr battery and 2 Brigades and deployed in the centre.. Steve took the Advance Guard and deployed around Lindentahl.

French – Rob took the 20th Div, 25th light cavalry brigade plus 12pdr battery and deployed in and around Mockern. I took the 21st and 22nd Div’s plus 5th light cavalry brigade and deployed to Rob’s right.

Prussians have turn 1. Steve’s brigade order left his landwehr behind and as crossing the stream would have disordered his cavalry, they moved across and behind the infantry.

Goldie headed for Mockern.

On the right Prussians advance to towards objective A.

A flank was exposed when Prussian cavalry miss understood request to support flank of the infantry. I tried to get 1 Hussar into the flank, then a 2nd into the front, but 2nd only moved 1 move. Was not expecting the flank attack only to work, low odds. But Steve really helped me out….I won the combat…the infantry retired only…I carried on into another unit…won they combat as well…but they passed morale and 1 retired.

Which left me facing the Prussian reserve cavalry. Oh well, I got one glorious charge in! They were charged, got beaten up….retired….got beaten up….retired….I then initiative moved them off the table..shaken/disordered and flank on to Prussians…a target ready for destruction…and tests for the troops around them…so…they REALLY HAD TO GET OFF TABLE!

I think this inspired Alan as he now charged the 12pdr battery……and some infantry charging French line beside them as well.

Steve’s steady advance into my flank continues.

The 12pdr is destroyed… the the infantry charge eventually defeats the French line who retire…the Prussians then retire.

And its lunch time…..so we had a civilized meal upstairs!

Back to the game. I found a church I liked and Alan has printed 2 of these. The second has a destroyed tower. There is also a multi part windmill that will look awesome! Goldie has concentrated his attack to his right and not attacked Mockern it self. It is helped however by Steimetz’s refusal to move!

Here is that attack…it was aided by Rob having one of those days we all have from time to time…you can’t roll a decent dice at any time!

Over other flank and Steve is sending cavalry in to force me into square and then getting infantry up to attack next turn.

Rob’s flank is collapsing. The cavalry was used to keep the Prussian in square.

I decided to try and blunt Steve’s progress…first the flank Hussars charged and forced a column into square….then I charged the Grenadiers and moved up a flanking line in support. In a dumb dumb moment didn’t move them quite far enough and didn’t cover their flank properly. I actually beat the Grenadiers….but they stayed. LOL

Rob has moved his 2nd Cav regt over to help keeping Prussians at bay. In the background you can see Steinmetz is still not moving!

Bit of a mess. Steve has charged the square….Steve moved skirmishing Fusiliers up on 1 flank. Alans’s Pointy stick cavalry have charged in the flank of the combat, this is after Dragoons charged the line to the left of the picture and forced them into square….so they didn’t get to shoot the cavalry as they charged in. Steve then moved up a horse battery to close range of the square. This is when Steve and Alan had the bad dice……they did only 1 casualty on me…I passed morale…cavalry then bounced…..funny!

Back up Mockern way…..for several turns I had been shifting my bttns to the left and away from the right flank…..this allowed me to replace Robs front line, push a unit into the 3rd Mockern module and have a reserve which I threw into 2 disordered shaken Prussian bttns in line. The gap is where 1 was, sadly the supporting units didn’t care. My 2nd charge got disordered going in and fluffed its attacks and the combat is going on.

End game. Steinmetz has still not moved, Goldies force is not strong enough to take Mockern.

Facing Mockern are a mix of Goldie and Alan forces… ..but they and French now have multiple units with casualties on them.

Ha……I threw a legere unit across table and picked on a Dragoon unit that has 2 casualties in it…hoping to max casualties and take it out. caused 1 more so only shaken..

Steve and Alan close on on my blocking force.

Alan has troops facing the ridge but it has mainly been a shooting standoff. Looks pretty thought.

View from Junction A which the Prussians hold.

So that was that, a decisive French victory…in so far as we held Mockern. Robs Division was 1 unit away from collapse……but even then his units would not have to leave Mockern. French plan was to wait for Prussian advance then relocate units to the ridge beside Mockern…and it worked…so a good day at the office for Rob and I! Lots of what ifs…..maybe if Steinmetz had moved…..or Steve has managed to get his troops to move faster…or……and that is the fun of playing these well balanced scenarios……

Now the Whisky of Week is rather special.

Last week with my neighbor I had the privilege of attending a 20th Anniversary tasting for the Kilchoman Distillery from Islay. This was hosted by Whisky Galore in Christchurch and we had the pleasure of the evening being present by Catherine MacMillan from the Distillery.

6 wonderful drams were enjoyed, along with an entertaining tales on the history of the Distillery, and life on Islay.

Now, I only have one Kilchoman in my collection which is the PX Sherry cask. Shortly Whisky Galore will have a limited number of the Anniversary tasting for sale and as we were at the tasting, we have first dibs!!

A review I found said:

Nose: Dried fruit, earthy smoke, orange peel, dark chocolate, and hazelnut.

Palate: Salted caramel, marmalade, sultanas, cinnamon, and coffee.

Finish: Long, sweet, and rich.

Steve joined me in sipping this delightful drop during the game and I believe he left a happy man.

Until next time.. Terry out.