I had planned on being out of Wellington for the weekend however when the motorway back into city had returning traffic diverted for the weekend we decided to cancel it.
So I joined the ladz for a game at the club.
It was to be Wachau however seeing I was now coming along Goldie felt Guldengossa scenario from our favourite scenario book, ‘Let’s fight Leipzig’ would be more fun. Apparently it was felt this scenario would suit me…give me 4 Divisions of French cavalry and watch the fun or in Goldies words ‘This has to be the most Terry scenario ever’…. as the French player should endeavor to be as aggressive as possible with their cavalry!
So Alan and Goldie were the Russo/Prussian players and Robert and I were French.
Set up below, Robert is the French infantry on the left with Alan opposite him with Russian/Prussian Forces. On the French right is me(Terry) with the French cavalry, some on table and some failing to arrive. Opposite me is Goldie with Russian/Prussian infantry/artillery with his Russian Cavalry off table

Turn 1 and I had to follow the rules and launch attacks, which did to force the Allied infantry into square and pin them.

The French started with 3 batteries off table between the 2 French commands. The Prussian column below is disordered.

French advance on Allied lines.

View down Alans line.

Allies charge the French!

Example below of the French cavalry forcing the Allied infantry into squares.

One of my Cavalry divisions arriving late and positioning for charges.

Alan was getting the better of the combats in the center.

Robert got into the swing of things and is charging away!

Bit a clearance of Allies in center.

Roberts reserve infantry arrived and were used to block center.

An attempt was made below to rush a French column through a gap in the Allied lines and capture the objective of the village….they fell 1 move short!

The Russian Cavalry makes a belated arrival…a mix of Guard and Cuirassiers!

I charged Dragoons into a shaken square, was disordered going in so looking to lose that combat…thankfully I had sent Cuirassiers into the flank of its neighboring battery…who popped and allowed a sweeping advance into the another flank of the square. After resulting combat the square had popped.

Face off between my flanking heavies and the newly arrived Russians.

Alan threw his Hussars to blunt the French advance in the center….combat was a draw and both retired.

I charged the Russian Guard cavalry as per scenario rules!

Meanwhile…..sadly the photo didn’t work…but below is the result of Alans Prussian brigade breaking and backing away…..and my Cuirassiers below(yes they are French Guard…but t we didn’t have enough of them available to us!) have taken out the 2 Russian Hussar units and their pointy sticks.

Having accomplished the breakthrough…they are looking at the Flank of Russian Cuirassiers.

Meanwhile…..the flank cavalry fight was essentially a draw…Russian Guard Dragoons rallied back off table…and my battered heavies are rallying as well.

End of game……Alan’s Russians are hanging on……the Prussians are a broken brigade and retiring…..French have a strong force in the center.

Facing the village are the 3 batteries and infantry so 1 or 2 turns until it will be taken.

On the French right a couple of Prussian squares remain, who are pinned by cavalry…as artillery breaks them down so the cavalry can finish them off. The heavies of both sides are playing further over.

So we agreed it was a French victory as the Village would be taken in a turn or 2. Was great fun and having 4 cavalry forces to play with was such FUN! The late arrival of the Russian cavalry was a bonus and the Russian Grenadiers never made it onto the table(as I was in their arrival spot!).
Until next time, Terry out.