So we visited the new location for the Wellington Warlords at the Johnsonville Club to play another Leipzig 1813 scenario, this time Mockern.
Sadly, the level where games are normally played had been taken over by Wellington’s Disfunctionally, totally inept Councilor’s and and some disgruntled ratepayers!
We were therefore banished to the bar area where we managed to fit a 12 foot by 5 footish table instead of the planned 14 x 6 foot table. Picture disgruntled gamers!
Anyhow… the ladz seemed to have a good game, I was unwell so watched and offered sagely advice and Terry interpretation’s…welcome or not!
Below is the map for the game.
The French are in Mockern…along the ridge and can extend to the western edge of the table. The Prussians are on southern table edge.
Objective is for Prussians to take all 3 modules of Mockern and Objective ‘A’ for a decisive victory, and Mockern alone for tactical. French gain tactical by holding A and at least 1 module in Mockern.

Due to the table being only 5 foot wide and not the correct length, the 2 sides very quickly got into combat. Below are Poles who Dave had recently purchased, so they got a game in place of French. Dave’s command was the 22nd Division with 7 infantry and a battery. Opposite Dave and part of Robert was Goldie with the Prussian 1st Brigade of 5 infantry, a Leib Hussars and a battery. He also had the 2nd Brigade of 5 infantry and a Hussar and the cavalry reserve of 2 Dragoons, a Landwehr cavalry and a horse battery.

On French right and Robert is facing off against SteveT who is using Russians as we did not have enough Prussians in group to field.

Troops between Poles and right flank of French.

Rob had the French cavalry and horse artillery, a force of the 25th Light Cavalry Brigade of 2 Wurttemberg Chevau-legers and the 5th Light cavalry Division of 4 Chasseurs. Prussians formed square after being charged by the Hussars..juicy target for the artillery.

In Mockern, Brian was defending the 3 modules with his battery adjacent beside the Polish battery. It took me a few turns to realize he had only 5 units on the table, not the 9 he should have……much to the shock of the Prussian Commanders……there were special rules for combat in the Village modules…you fought a combat to its conclusion……so it was going to be a meat grinder….and the Prussian Corps Commander had placed Alan with the Advance Guard to attack it…that meant 7 infantry… 4 cavalry and horse battery to take the 3 modules….cavalry cannot attack buildings. The reserve 12pdr battery was there as well.

At the other end of the Prussian line…. SteveT had the 7th brigade with 8 infantry and a landwehr cavalry unit, and the 8th Brigade with 7 infantry and a battery. Opposite him was Robert with the 21st Division with 8 infantry and a foot battery.

Alan charged straight into the village. There was a module each side of the road with another to the rear of the right one.

From the other side.

In the centre Dave sent a bttn into the side of a Prussian square, Rob then charged the front now it was engaged…the French did not win the combat!

To the South, SteveT roars into the attack.

The Prussian Leib Hussars then joined the combat…..

The Prussians…somehow…lost the combat…….the dice rolls below are the break tests…to survive you need more than a modified roll of 4……all 4 failed! Goldie was not a happy wee Prussian……

So a large hole appeared in the Prussian lines…thankfully the French lacked the manpower to take advantage.

Although it did open up the flanks to Rob and his cavalry to charge in!

Back in Mockern the fighting raged…..

Rob was having fun hitting units in the flank…..sadly only light cavalry so they lacked the hitting power to do to much damage….

Rob’s cavalry are forced to retire from combats…not best place to end up…..

The attrition in the Mockern keeps mounting.

Poles hanging on in the centre….

Prussian artillery advanced to close range on Polish column….needed 2’s to cause hits…..oh dear….wet powder.

On the French right SteveT is wearing Rob’s French down.

Alans cavalry in front of Mockern….French batteries on ridge beside village.

Endgame and Prussians getting advantage in centre…to late….

Endgame on Prussian left and SteveT has taken objective ‘A’, and realigning to role down ridge…but …time is up.

Endgame…and Mockern safely in French hands.

So by Endgame the Allies had taken objective ‘A’ but failed to take and hold any modules in Mockern, there fore game is a decisive French Victory!
We will refight this again on the correct sized battle and I will command the Prussians….who will implement my original plan…which is sure to result in a spectacular Victory!!
Until next time.. Terry out.
Never a bad day gaming with you lads.
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